@汪汪 作者: if216 时间: 2016-9-8 14:04
我试着翻译一下吧,要是猜错了你又信了,就认倒霉吧。。。我没用过这个
* ============================================================================
* How To Use
* ============================================================================
Must be used with Yanfly's Battle Engine Core to work properly.
要练此功,必须装yep battle engine core
Put <capture_actor_id:x> into the notetag of an enemy, with x as the actor id.
在编辑器 敌人部分,在notetag那里写 <capture_actor_id:x> ,其中x表示(这个被捕捉的东西的)actor_id,可见是把被捕捉的东西当成新增加的actor看,这里给他一个唯一的,不重复的id想必是必须。
Put <capture:1> or <captureRate:x> into the notetag of a skill or item to
enable capture. <capture:1> guarantees capture while <captureRate:x> adds
x to the chance of capture.
在技能、物品栏里写notetag(因为是使用技能、物品捕捉),<capture:1>这里没看懂,但是也不准备用。
用 <captureRate:x>就可以了,x表示捕捉成功率。
Put <captureRate:x> in the notetag of an actor to add x to the chance of
capture. Make sure this is the same actor id as you put in the enemy
notetag.
这是在已有actor里,写这个actor的捕捉率。
Put <captureRate:x> in the notetag of a state to add x to the chance of
capture when the enemy has that state.
在状态里写,当处于这个状态的捕捉率
Put <capturedSwitch:x> with x as the switch id as an enemy notetag to set the
switch to true when the enemy is captured.
估计这个难懂点,<capturedSwitch:x> 当enemy被捕捉,就打开x号开关。
Put <capturedVariable:x> with x as the variable id as an enemy notetag to
incremenet that variable by 1 every time the enemy type is captured.
<capturedVariable:x>当enemy被捉,就把x号变量的值加1.可见这里是用于捕捉计数的。
When you use the item or skill succesfully, the actor in that notetag will be
added. You can have duplicates. You can manually add actors to your party by
using the AddActor x y plugin command with x being the actor id and y being
the level. You can still have duplicates.
当你运用物品、技能捕捉时,上述enemy会被复制成actor。你也可以手动加actor进你的party
方法是:AddActor x y(插件命令),x表示actorid,y是等级。
Make a comment in the first page of a troop with <noCapture> to disable
capture for that battle. Make sure the comment only consists of that.
在敌群troop里搞个注释,写上<noCapture> ,就不准捕捉了。注意,注释里致谢这一句。
Here are the text codes for the message parameters:
%1 - The name of the enemy in the capture attempt
%2 - The name of the troop in the database
%3 - The name of the actor corresponding to the enemy
以下text code用于消息里的参数,以便消息引用。
1% 企图捉的敌人名字
2% 敌群名字
3% 新actor对应的enemy的名字。