x = this.contents.width - rewardsWidth;
y += lineHeight;
for (var j = 0; j < enemy.dropItems.length; j++) {
var di = enemy.dropItems[j];
if (di.kind > 0) {
var item = Game_Enemy.prototype.itemObject(di.kind, di.dataId);
this.drawItemName(item, x, y, rewardsWidth);
y += lineHeight;
}
}
var descWidth = 480;
x = this.contents.width - descWidth;
y = this.textPadding() + lineHeight * 7;
this.drawTextEx(enemy.meta.desc1, x, y + lineHeight * 0, descWidth);
this.drawTextEx(enemy.meta.desc2, x, y + lineHeight * 1, descWidth);
};