class Scene_Battle < Scene_Base
alias krst161014_turn_end turn_end
def turn_end
all_battle_members.each do |battler|
battler.on_turn_end
refresh_status
@log_window.display_auto_affected_status(battler)
@log_window.wait_and_clear
end
if $game_switches[1] == true #开关1号
$game_temp.reserve_common_event(1) #公共事件1号
end
BattleManager.turn_end
process_event
start_party_command_selection
end
end