#==========================================================
alias jianyulei:make_damage_value
def make_damage_value(user, item)
value = item.damage.eval(user, self, $game_variables)
if item.is_a?(RPG::Skill) && item.id == @@QSKQ
if user.state?(@@QSTQ)
user.states.each do |state|
user.state_turns[@@QSTQ] += 1
end;end;end
value *= item_element_rate(user, item)
value *= pdr if item.physical?
value *= mdr if item.magical?
value *= rec if item.damage.recover?
value = apply_critical(value) if @result.critical
value = apply_variance(value, item.damage.variance)
value = apply_guard(value)
@result.make_damage(value.to_i, item)
end
end[/pre]
#==========================================================
alias jianyulei:make_damage_value
def make_damage_value(user, item)
value = item.damage.eval(user, self, $game_variables)
if item.is_a?(RPG::Skill) && item.id == @@QSKQ
if user.state?(@@QSTQ)
user.states.each do |state|
user.state_turns[state.id] += 1
end;end;end
value *= item_element_rate(user, item)
value *= pdr if item.physical?
value *= mdr if item.magical?
value *= rec if item.damage.recover?
value = apply_critical(value) if @result.critical
value = apply_variance(value, item.damage.variance)
value = apply_guard(value)
@result.make_damage(value.to_i, item)
end
end[/pre]作者: jianyulei 时间: 2016-11-13 14:26