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def draw_item(index) item = @data[index] ... ... if item.is_a?(RPG::Weapon) if number >= 1 self.contents.font.color = disabled_color else if number == 0 $game_party.actors.each do |actor| next if actor.weapon_id != item.id self.contents.font.color = disabled_color end end end ...
guoxiaomi 发表于 2017-3-19 20:48 接着往下写啊~ def draw_item(index)
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