#==============================================================================
class Game_Battler
#--------------------------------------------------------------------------
def sp_power
target = self.is_a?(Game_Actor) ? $game_party.actors.clone : $game_troop.enemies.clone
power = 0
target.each{|t| power += t.sp if t.exist?}
return power
end
end
#==============================================================================
#==============================================================================
class Game_Battler
#--------------------------------------------------------------------------
def sp_power
target = self.is_a?(Game_Actor) ? $game_party.actors.clone : $game_troop.enemies.clone
power = 0
target.each{|t| power += t.sp if t.exist?}
return power
end
end
#==============================================================================