class Game_BattlerBase
def skill_conditions_met?(skill)
usable_item_conditions_met?(skill) &&
skill_wtype_ok?(skill) && skill_cost_payable?(skill) &&
!skill_sealed?(skill.id) && !skill_type_sealed?(skill.stype_id) && skill_ok?(skill)
end
def skill_ok?(skill)
states.each do |state|
return false if skill.note.include?("<B>") && $data_states[state.id].note.include?("<A>")
end
return true
end
end
class Game_BattlerBase
def skill_conditions_met?(skill)
usable_item_conditions_met?(skill) &&
skill_wtype_ok?(skill) && skill_cost_payable?(skill) &&
!skill_sealed?(skill.id) && !skill_type_sealed?(skill.stype_id) && skill_ok?(skill)
end
def skill_ok?(skill)
states.each do |state|
return false if skill.note.include?("<B>") && $data_states[state.id].note.include?("<A>")
end
return true
end
end