(function() {
Object.defineProperty(Game_Enemy.prototype, 'level', {
get: function() {
return this._level;
},
configurable: true
});
var El_GameEnemt_initMenbers = Game_Enemy.prototype.initMembers;
Game_Enemy.prototype.initMembers = function() {
El_GameEnemt_initMenbers.call(this);
this._level = 0;
};
var El_GameEnemy_setup = Game_Enemy.prototype.setup;
Game_Enemy.prototype.setup = function(enemyId, x, y) {
El_GameEnemy_setup.call(this, enemyId, x, y);
this._level = Number($dataEnemies[enemyId].meta.level);
};
})();
(function() {
Object.defineProperty(Game_Enemy.prototype, 'level', {
get: function() {
return this._level;
},
configurable: true
});
var El_GameEnemt_initMenbers = Game_Enemy.prototype.initMembers;
Game_Enemy.prototype.initMembers = function() {
El_GameEnemt_initMenbers.call(this);
this._level = 0;
};
var El_GameEnemy_setup = Game_Enemy.prototype.setup;
Game_Enemy.prototype.setup = function(enemyId, x, y) {
El_GameEnemy_setup.call(this, enemyId, x, y);
this._level = Number($dataEnemies[enemyId].meta.level);
};
})();