#============================================================================== # ■ Window_Mapshow #------------------------------------------------------------------------------ # 显示血条的窗口。 #============================================================================== class Window_Mapshow < Window_Base Hide_Window_Mapshow = 33 #-----控制窗口的开关为33号开关 #-------------------------------------------------------------------------- # ● 初始化窗口 #-------------------------------------------------------------------------- def initialize super(0, 0, 640, 40 + 32) self.contents = Bitmap.new(width - 32, height - 32) refresh end #-------------------------------------------------------------------------- # ● 描绘HP槽 #-------------------------------------------------------------------------- def draw_actor_hp_bar(actor, x, y,width = 200) self.contents.fill_rect(36,4,width + 4,24,Color.new(255,255,255,255)) self.contents.fill_rect(36 + 2,4 + 2,width ,20,Color.new(0,0,0,255)) w1 = (1.0 * $game_actors[17].hp / $game_actors[17].maxhp) * width #---------方括号里是数据库里的角色编号,要改的话下面所有方括号的都要改 self.contents.fill_rect(36 + 2,4 + 2,w1 ,20,Color.new(200,0,0,255)) end #-------------------------------------------------------------------------- # ● 描绘SP槽 #-------------------------------------------------------------------------- def draw_actor_sp_bar(actor, x, y,width = 200) self.contents.fill_rect(36 + 240 ,4,width + 4,24,Color.new(255,255,255,255)) self.contents.fill_rect(36 + 2 + 240 ,4 + 2,width ,20,Color.new(0,0,0,255)) w2 = (1.0 * $game_actors[17].sp / $game_actors[17].maxsp) * width self.contents.fill_rect(36 + 2 + 240,4 + 2,w2 ,20,Color.new(248,112,0,255)) end #-------------------------------------------------------------------------- # ● 描绘金钱数目 #-------------------------------------------------------------------------- def draw_actor_gold(actor, x, y,width = 200) cx = contents.text_size($data_system.words.gold).width #cx = 11 self.contents.font.color = normal_color self.contents.draw_text(538, 0, 64-cx-2 ,32, $game_party.gold.to_s, 2) self.contents.font.color = system_color self.contents.draw_text(600-cx, 0, cx, 32, $data_system.words.gold, 2) end #-------------------------------------------------------------------------- # ● 刷新--通常在这绘制位图 #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_hp_bar($game_actors[17], 0, 20) draw_actor_sp_bar($game_actors[17], 0, 20) draw_actor_gold($game_party.gold.to_s, 0, 20) self.contents.font.color = Color.new(255,255,255,255) #------------------颜色可调 self.contents.draw_text(0,0 , 36, 32, "HP:") #------------------坐标可调 self.contents.draw_text(70,0 , 36, 32,$game_actors[17].hp.to_s) self.contents.draw_text(70 + 63,0 + 1, 36, 32, "/") self.contents.draw_text(70 + 63 + 42,0 + 1, 36, 32,$game_actors[17].maxhp.to_s) self.contents.draw_text(0 + 240,0 , 36, 32, "SP:") self.contents.draw_text(70 + 240,0 , 36, 32,$game_actors[17].sp.to_s) self.contents.draw_text(70 + 63 + 240,0 + 1, 36, 32, "/") self.contents.draw_text(70 + 105 + 240,0 + 1, 36, 32,$game_actors[17].maxsp.to_s) end def update super self.visible = !$game_switches[Hide_Window_Mapshow] return unless self.visible #-----unless相当于if not rest_hp = $game_actors[17].hp max_hp = $game_actors[17].maxhp rest_sp = $game_actors[17].sp max_sp = $game_actors[17].maxsp gold = $game_party.gold if $l7_old_hp != rest_hp || ($l7_old_maxhp != max_hp) || $l7_old_sp != rest_sp || ($l7_old_maxsp != max_sp) || $l7_old_gold != gold $l7_old_hp = rest_hp $l7_old_maxhp = max_hp $l7_old_sp = rest_sp $l7_old_maxsp = max_sp refresh end end end
192.2 KB, 阅读权限: 10, 下载次数: 35
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |