#encoding:utf-8
#==============================================================================
# ■ Window_Gold
#------------------------------------------------------------------------------
# 显示持有金钱的窗口
#==============================================================================
class Window_Gold < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
super(0, 0, 200, 200)
@with = 0
@w = 1.0
@h = 1.0
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
#contents.clear
self.z = -1
bitmap = Graphics.snap_to_bitmap
rect = Rect.new(0, 0, contents.width, contents.height)
x = (bitmap.width - contents.width * @w) / 2
y = (bitmap.height - contents.height * @h) / 2
rect2 = Rect.new(x, y, contents.width * @w, contents.height * @h)
contents.stretch_blt(rect, bitmap, rect2)
bitmap.dispose
self.z = 100
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
@w = @h += 0.1 if Input.repeat?(:L)
@w = @h -= 0.1 if Input.repeat?(:R)
@with += 1
if @with % 3 == 0
refresh
@with = 0
end
end
end
class Scene_Map < Scene_Base
#--------------------------------------------------------------------------
# ● 生成所有窗口
#--------------------------------------------------------------------------
def create_all_windows
create_message_window
create_scroll_text_window
create_location_window
@gold_window = Window_Gold.new
end
end