$imported = {} if $imported.nil?
$imported["YSA-AntiLagEvent"] = true
#==============================================================================
# ¥ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.01.07 - Started and Finished script.
#
#==============================================================================
# ¥ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ¥ Materials/‘fÞ but above ¥ Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Event's Name.
# -----------------------------------------------------------------------------
# Name: Effect:
# ALWAYS_UPDATE_NAME - This event always be updated, although it's out of screen.
# NEVER_UPDATE_NAME - This event never be updated.
#
#==============================================================================
# ¥ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================
module YSA
module ANTI_LAG
ALWAYS_UPDATE_NAME = "UPDATE_A" # Use for special event, which always need update sprite.
NEVER_UPDATE_NAME = "UPDATE_N" # Use for decorate event.
UPDATE_OUT_OF_SCREEN = false # If set this to true, all event on the map will be updated, except with NEVER_UPDATE_NAME
TILE_BUFFER = 1 # The smaller, the better. 1 or 2 is the best.
end
end
#==============================================================================
# ¥ Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================