ALL = 2
TEXT0 = "和哈哈哈哈哈哈哈哈哈"
TEXT1 = "bbbbbbbbbbbbbbbbbbbbbbbbbb"
class Scene_Title < Scene_Base
alias ccw create_command_window
def create_command_window
ccw
@command_window.set_handler(:cy, method(:ccy))
end
def ccy
SceneManager.call(S_Cy)
end
end
class Window_TitleCommand < Window_Command
alias mcl make_command_list
def make_command_list
mcl
add_command("制作人名单", :cy)
end
end
class S_Cy < Scene_MenuBase
def start
super
@cy_window = W_Cy.new
@cy_window.set_handler(:cancel, method(:return_scene))
end
end
class W_Cy < Window_Selectable
def initialize
super(0, 0, Graphics.width, Graphics.height)
refresh
activate
end
def refresh
contents.clear
ALL.times do |i|
draw_text(0, 0+i*24, width, line_height, eval("TEXT"+i.to_s))
end
end
end
ALL = 2
TEXT0 = "和哈哈哈哈哈哈哈哈哈"
TEXT1 = "bbbbbbbbbbbbbbbbbbbbbbbbbb"
class Scene_Title < Scene_Base
alias ccw create_command_window
def create_command_window
ccw
@command_window.set_handler(:cy, method(:ccy))
end
def ccy
SceneManager.call(S_Cy)
end
end
class Window_TitleCommand < Window_Command
alias mcl make_command_list
def make_command_list
mcl
add_command("制作人名单", :cy)
end
end
class S_Cy < Scene_MenuBase
def start
super
@cy_window = W_Cy.new
@cy_window.set_handler(:cancel, method(:return_scene))
end
end
class W_Cy < Window_Selectable
def initialize
super(0, 0, Graphics.width, Graphics.height)
refresh
activate
end
def refresh
contents.clear
ALL.times do |i|
draw_text(0, 0+i*24, width, line_height, eval("TEXT"+i.to_s))
end
end
end