class << BattleManager def gain_exp $game_variables[99] += $game_troop.exp_total end end
class << BattleManager def gain_exp exp = ($game_party.battle_members.inject(true){|a,b| a &= b.state?(30)} ? 2 : 1) * $game_troop.exp_total $game_variables[99] += exp end end
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