Project1
标题:
请教一下 SideView 动作设定如何应用到技能里
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作者:
1060272572
时间:
2018-1-26 16:44
标题:
请教一下 SideView 动作设定如何应用到技能里
本帖最后由 1060272572 于 2018-1-26 17:20 编辑
就是宇宙背景攻击的时候变换成这个背景操作......是改数据库里面的技能命名还是什么?我看到别的非汉化版本放技能的时候有拉伸变背景的效果很好看,但是我的汉化版本的没有,技能用宇宙攻击命名也没有用
# ――技能系―――
"战士技" => ["特技发动","武器挥砍R","伤害动画","坐标复位"],
"法术" => ["魔法发动","武器挥砍R","伤害动画","坐标复位"],
"水枪" => ["特技发动","武器挥砍R","水枪发射","坐标复位"],
"投掷武器" => ["特技发动","Bow1","武器挥砍R","6","待机固定","武器投掷开始","武器投掷结束","坐标复位"],
"切入攻击" => ["特技发动","切入","攻击","坐标复位"],
"多段攻击" => ["特技发动","待机固定","死亡动画","普通攻击开始","武器挥砍R","普通攻击结束"],
"化身" => ["特技发动","anime(110,false)","化身","待机固定","120","坐标复位"],
"5回攻击" => ["特技发动","禁止崩溃","弓除外","敌前进","攻击","攻击","攻击","攻击","攻击","禁止崩溃解除","坐标复位"],
"技能派生" => ["投掷武器","多段攻击派生","斩击"],
"背景变更攻击" => ["魔法发动","武器挥砍R","背景宇宙","伤害动画","背景宇宙解除","坐标复位"],
"图片攻击" => ["魔法发动","魔法阵表示","武器挥砍R","anime(80,false)","60","摇晃大","目标动画","魔法阵消去","坐标复位"],
"转换攻击" => ["特技发动","自己和目标以外转换","se('Laser',150)",
"残像ON","敌前进","anime(35,false)","敌后退","目标动画",
"武器挥砍R","20","初始化色调","坐标复位","残像OFF"],
"空中攻击" => ["特技发动","Bow1","跳前一步","敌前进",
"待机固定","左1回旋","anime(1,false)","撞击",
"目标动画","摇晃中","强制1","纵向摇晃","20",
"跳后一步","坐标复位"],
作者:
1060272572
时间:
2018-1-26 17:19
# 技能名指定(数据库ID移动来也没问题的,所以推荐)
case skill_name
when "背景变更样本"
return "背景变更攻击"
when "图片攻击样本"
return "图片攻击"
end
我在F9里面 把技能名字命名背景变更攻击 也没有出效果.....求解答
作者:
soulsaga
时间:
2018-1-26 17:31
不是应该是这名字么:背景变更样本
作者:
1060272572
时间:
2018-1-26 17:43
变成这样无法跳转画面了
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2018-1-26 17:43 上传
作者:
sq333333
时间:
2018-1-28 09:36
本帖最后由 sq333333 于 2018-1-28 21:30 编辑
这个改变背景战斗用到了SV中比较复杂的一些设定(战斗背景效果,涉及了一些专用开关和分歧吧)。建议循序渐进地把其它基础功能研究透再使用比较好。
这样即使有哪些问题也比较容易找出来,否则很可能在过程中是由于一些简单的基础功能没有设置好导致的。
比如先学好帧控制和武器的轨迹设置等。这个比那些战斗特效重要的多.......
就像下面的,先做好帧和位移的精准控制来增强打击感:
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