this._actorSprite = new Sprite_Character(new Game_Character())
this.addChild(this._actorSprite);
this._actorSprite._character.setImage( this._actor.characterName(), this._actor.characterIndex());
this._actorSprite._character.setPosition(8.25,4.75);
this._actorSprite.scale.x =3;
this._actorSprite.scale.y =3;
this._actorSprite = new Sprite_Character(new Game_Character())
this.addChild(this._actorSprite);
this._actorSprite._character.setImage( this._actor.characterName(), this._actor.characterIndex());
this._actorSprite._character.setPosition(8.25,4.75);
this._actorSprite.scale.x =3;
this._actorSprite.scale.y =3;