elsif @once == 1 and @loop_animation_once == 1 and $scene.phase != 5
@battler.setup_battler_ani(@battler.battler_name.split(/★/)[1]) if [6].include?($scene.phase4_step) and @battler.current_action.basic == 1 or @battler.current_action.basic != 1#SOULSAGA小改动修正防御动作
$fangyu = 0
@battler.setup_battler_dead_ani(0)
elsif @once == 1 and @loop_animation_once == 1 and $scene.phase == 5 and
elsif $scene.is_a?(Scene_Battle) and $scene.phase == 5 and @once == 0 and @battler_name != nil and not @battler.hidden and not @battler.dead? and $game_temp.battle_proc == nil