<Custom React Effect>
// Split the damage
value = Math.floor(value / $gameParty.aliveMembers().length);
// Start loop
for (var i = 0; i < $gameParty.aliveMembers().length; i++) {
var actor = $gameParty.aliveMembers()[i];
// Ignore actor if the actor is the target (= Don't damage the target twice)
if (actor === target) { continue };
// Actor loses HP
actor.gainHp(-value);
actor.startDamagePopup();
actor.clearResult();
// Collapse Actor if dead
if (actor.isDead()) { actor.performCollapse() };
};
</Custom React Effect>
<Custom React Effect>
// Split the damage
value = Math.floor(value / $gameParty.aliveMembers().length);
// Start loop
for (var i = 0; i < $gameParty.aliveMembers().length; i++) {
var actor = $gameParty.aliveMembers()[i];
// Ignore actor if the actor is the target (= Don't damage the target twice)
if (actor === target) { continue };
// Actor loses HP
actor.gainHp(-value);
actor.startDamagePopup();
actor.clearResult();
// Collapse Actor if dead
if (actor.isDead()) { actor.performCollapse() };
};
</Custom React Effect>