var weaponShift = {1:3, 2:4};
var armorShift = {1:3, 2:4};
var actors = $gameParty.allMembers();
for (var i=0;i<actors.length;i++){
for (var j=0;j<actors[i]._equips.length;j++){
var item = actors[i]._equips[j];
if (item._dataClass ==="weapon" && weaponShift[item._itemId]){item._itemId = weaponShift[item._itemId];}
if (item._dataClass ==="armor" && armorShift[item._itemId]){item._itemId = armorShift[item._itemId];}
}
}
var weaponShift = {1:3, 2:4};
var armorShift = {1:3, 2:4};
var actors = $gameParty.allMembers();
for (var i=0;i<actors.length;i++){
for (var j=0;j<actors[i]._equips.length;j++){
var item = actors[i]._equips[j];
if (item._dataClass ==="weapon" && weaponShift[item._itemId]){item._itemId = weaponShift[item._itemId];}
if (item._dataClass ==="armor" && armorShift[item._itemId]){item._itemId = armorShift[item._itemId];}
}
}