class Game_Map
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
alias cld99_refresh refresh
def refresh
extra_logic1
cld99_refresh
end
def extra_logic1
return unless $game_switches[1]
map_id = 1
x = 12
y = 4
$game_player.reserve_transfer(map_id, x, y)
$game_temp.fade_type = 2
$game_switches[1] = false
end
end
class Game_Map
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
alias cld99_refresh refresh
def refresh
extra_logic1
cld99_refresh
end
def extra_logic1
return unless $game_switches[1]
map_id = 1
x = 12
y = 4
$game_player.reserve_transfer(map_id, x, y)
$game_temp.fade_type = 2
$game_switches[1] = false
end
end