class Game_Battler
MAX_TP_INCREMENT = 1 # 一次受伤最多能获得的TP值
#--------------------------------------------------------------------------
# ● [覆盖]受到伤害时增加的 TP
#--------------------------------------------------------------------------
def charge_tp_by_damage(damage_rate)
original_increment = 50 * damage_rate * tcr
self.tp += [original_increment, MAX_TP_INCREMENT].min
end
end
class Game_Battler
MAX_TP_INCREMENT = 1 # 一次受伤最多能获得的TP值
#--------------------------------------------------------------------------
# ● [覆盖]受到伤害时增加的 TP
#--------------------------------------------------------------------------
def charge_tp_by_damage(damage_rate)
original_increment = 50 * damage_rate * tcr
self.tp += [original_increment, MAX_TP_INCREMENT].min
end
end