var targets = []; // targets = 最终选中的目标列表(数组)
var a = this.subject(); // a = user = subject = 使用者(搞一堆别名……
var user = this.subject();
var subject = this.subject();
if (this.isForOpponent()) { // 如果是对敌道具,则 b = target = 敌方单位,否则 b = target = 己方单位
var targetUnit = this.opponentsUnit();
} else {
var targetUnit = this.friendsUnit();
}
var b = targetUnit.smoothTarget(this._targetIndex);
var target = targetUnit.smoothTarget(this._targetIndex);
var s = $gameSwitches._data; // s = 开关
var v = $gameVariables._data; // v = 变量
var allies = this.friendsUnit(); // alies = friends = 所有己方单位
var friends = allies;
var foes = this.opponentsUnit(); // foes = opponents = 所有敌方单位
var opponents = foes;