class Scene_Battle
alias battle_main main
def main
pces = $data_common_events.select {|event| event && !event.nil?}
@common_events = pces.collect do |common_event|
Game_CommonEvent.new(common_event.id)
end
battle_main
end
alias battle_update update
def update
@common_events.each{|event|event.refresh; event.update}
battle_update
end
end
class Scene_Battle
alias battle_main main
def main
pces = $data_common_events.select {|event| event && !event.nil?}
@common_events = pces.collect do |common_event|
Game_CommonEvent.new(common_event.id)
end
battle_main
end
alias battle_update update
def update
@common_events.each{|event|event.refresh; event.update}
battle_update
end
end