#==============================================================================
# ■ Window_MenuActor
#==============================================================================
class Window_MenuActor < Window_MenuStatus
#--------------------------------------------------------------------------
# ● 绘制项目
#--------------------------------------------------------------------------
def draw_item(index)
actor = $game_party.members[index]
enabled = $game_party.battle_members.include?(actor)
rect = item_rect(index)
draw_item_background(index)
draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled)
draw_actor_name(actor, rect.x + 97, rect.y + line_height * 0)
draw_actor_level(actor, rect.x + 97, rect.y + line_height * 1)
draw_actor_icons(actor, rect.x + 97, rect.y + line_height * 2)
draw_actor_class(actor, rect.x + 217, rect.y + line_height * 0)
end
end
#==============================================================================
# ■ Window_MenuActor
#==============================================================================
class Window_MenuActor < Window_MenuStatus
#--------------------------------------------------------------------------
# ● 绘制项目
#--------------------------------------------------------------------------
def draw_item(index)
actor = $game_party.members[index]
enabled = $game_party.battle_members.include?(actor)
rect = item_rect(index)
draw_item_background(index)
draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled)
draw_actor_name(actor, rect.x + 97, rect.y + line_height * 0)
draw_actor_level(actor, rect.x + 97, rect.y + line_height * 1)
draw_actor_icons(actor, rect.x + 97, rect.y + line_height * 2)
draw_actor_class(actor, rect.x + 217, rect.y + line_height * 0)
end
end