- class Game_Player 
-   def do_new_direction 
-     if Input.press?(:X) 
-       if Input.trigger?(:UP) 
-         set_direction(8) 
-       elsif Input.trigger?(:DOWN) 
-         set_direction(2) 
-       elsif Input.trigger?(:LEFT) 
-         set_direction(4) 
-       elsif Input.trigger?(:RIGHT) 
-         set_direction(6) 
-       end 
-     end 
-   end 
-   alias mfxrbmbi190316 move_by_input 
-   def move_by_input 
-     return if Input.press?(:X) 
-     mfxrbmbi190316 
-   end 
-   alias mfxrbupdate190627 update 
-   def update 
-     do_new_direction 
-     mfxrbupdate190627 
-     update_play_command 
-   end 
-   def has_follower?(index,x,y) 
-     @followers[index].x == x && @followers[index].y == y 
-   end 
-   def follower_ahead? 
-     e_x = $game_player.x + 1 
-     e_x2 = $game_player.x - 1 
-     e_y = $game_player.y + 1 
-     e_y2 = $game_player.y - 1 
-     a = has_follower?(0,e_x,$game_player.y) 
-     b = has_follower?(0,e_x2,$game_player.y) 
-     c = has_follower?(0,$game_player.x,e_y) 
-     d = has_follower?(0,$game_player.x,e_y2) 
-     if (a && $game_player.direction == 6) or (b && $game_player.direction == 4) or(c && $game_player.direction == 2) or (d && $game_player.direction == 8) 
-       return true 
-     else 
-       return false 
-     end 
-   end 
-   def update_play_command 
-     return unless follower_ahead? 
-     if Input.trigger?(:C) && $game_variables[1].is_a?(Integer) 
-       $game_temp.reserve_common_event($game_variables[1]) 
-     end 
-   end 
- end