Window_Base.prototype.drawActorSimpleStatus = function (actor, x, y, width) {
var lineHeight = this.lineHeight();
var x2 = x + 180;
var width2 = Math.min(200, width - 180 - this.textPadding());
this.drawActorName(actor, x, y);
//this.drawActorLevel(actor, x, y + lineHeight * 1);
this.drawActorIcons(actor, x, y + lineHeight * 2);//这个可以去掉,去掉后人物当前的状态将不会显示
//this.drawActorClass(actor, x2, y);
//this.drawActorHp(actor, x2, y + lineHeight * 1, width2);
//this.drawActorMp(actor, x2, y + lineHeight * 2, width2);
};
Window_Base.prototype.drawActorSimpleStatus = function (actor, x, y, width) {
var lineHeight = this.lineHeight();
var x2 = x + 180;
var width2 = Math.min(200, width - 180 - this.textPadding());
this.drawActorName(actor, x, y);
//this.drawActorLevel(actor, x, y + lineHeight * 1);
this.drawActorIcons(actor, x, y + lineHeight * 2);//这个可以去掉,去掉后人物当前的状态将不会显示
//this.drawActorClass(actor, x2, y);
//this.drawActorHp(actor, x2, y + lineHeight * 1, width2);
//this.drawActorMp(actor, x2, y + lineHeight * 2, width2);
};