/*
人物状态窗口
*/
function map_statu (){
this.initialize.apply(this, arguments);
}
map_statu.prototype = Object.create(Window_Base.prototype);
map_statu.prototype.constructor =map_statu;
map_statu.prototype.initialize = function(x, y,w,h) {
Window_Base.prototype.initialize.call(this,x,y,w,h);
this.opacity=90;
};
/*
地图处理模块
*/
Scene_Map.prototype.createStatuWindow = function() {
this._statu = new map_statu(0,0,300,300);
this._statu.drawActorFace($gameActors.actor(1), 0, 0, 100, 50);
this.addWindow(this._statu);
};
map_statu.prototype.refresh = function() {
this.contents.clear();
};
Scene_Map.prototype.createDisplayObjects = function() {
//创建精灵组
this.createSpriteset();
//创建地图名称窗口
this.createMapNameWindow();
//创建窗口层
this.createWindowLayer();
//创建所有窗口
this.createAllWindows();
//创建角色状态窗口
this.createStatuWindow();
};
/*
人物状态窗口
*/
function map_statu (){
this.initialize.apply(this, arguments);
}
map_statu.prototype = Object.create(Window_Base.prototype);
map_statu.prototype.constructor =map_statu;
map_statu.prototype.initialize = function(x, y,w,h) {
Window_Base.prototype.initialize.call(this,x,y,w,h);
this.opacity=90;
};
/*
地图处理模块
*/
Scene_Map.prototype.createStatuWindow = function() {
this._statu = new map_statu(0,0,300,300);
this._statu.drawActorFace($gameActors.actor(1), 0, 0, 100, 50);
this.addWindow(this._statu);
};
map_statu.prototype.refresh = function() {
this.contents.clear();
};
Scene_Map.prototype.createDisplayObjects = function() {
//创建精灵组
this.createSpriteset();
//创建地图名称窗口
this.createMapNameWindow();
//创建窗口层
this.createWindowLayer();
//创建所有窗口
this.createAllWindows();
//创建角色状态窗口
this.createStatuWindow();
};