- #============================================================================== 
- # ■ Scene_Battle 
- #------------------------------------------------------------------------------ 
- #  战斗画面 
- #============================================================================== 
-   
- class Scene_Battle 
-   #-------------------------------------------------------------------------- 
-   # ● 指令“攻击” 
-   #-------------------------------------------------------------------------- 
-   alias command_attack_for_hiding_actor_command_window command_attack 
-   def command_attack 
-     command_attack_for_hiding_actor_command_window 
-     @actor_command_window.hide 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 指令“技能” 
-   #-------------------------------------------------------------------------- 
-   alias command_skill_for_hiding_actor_command_window command_skill 
-   def command_skill 
-     command_skill_for_hiding_actor_command_window 
-     @actor_command_window.hide 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 指令“物品” 
-   #-------------------------------------------------------------------------- 
-   alias command_item_for_hiding_actor_command_window command_item 
-   def command_item 
-     command_item_for_hiding_actor_command_window 
-     @actor_command_window.hide 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 敌人“取消” 
-   #-------------------------------------------------------------------------- 
-   alias on_enemy_cancel_for_showing_actor_command_window on_enemy_cancel 
-   def on_enemy_cancel 
-     on_enemy_cancel_for_showing_actor_command_window 
-     if (w = @actor_command_window).current_symbol == :attack then w.show end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 技能“取消” 
-   #-------------------------------------------------------------------------- 
-   alias on_skill_cancel_for_showing_actor_command_window on_skill_cancel 
-   def on_skill_cancel 
-     on_skill_cancel_for_showing_actor_command_window 
-     @actor_command_window.show 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 物品“取消” 
-   #-------------------------------------------------------------------------- 
-   alias on_item_cancel_for_showing_actor_command_window on_item_cancel 
-   def on_item_cancel 
-     on_item_cancel_for_showing_actor_command_window 
-     @actor_command_window.show 
-   end 
- end 
-   
- #============================================================================== 
- # ■ Window_ActorCommand 
- #------------------------------------------------------------------------------ 
- #  战斗画面中,选择角色行动的窗口。 
- #============================================================================== 
-   
- class Window_ActorCommand 
-   #-------------------------------------------------------------------------- 
-   # ● 设置 
-   #-------------------------------------------------------------------------- 
-   alias setup_for_position_fixing setup 
-   def setup(actor) 
-     setup_for_position_fixing(actor) 
-     index = $game_party.members.index(actor) 
-     status_window = SceneManager.scene.instance_variable_get(:@status_window) 
-     whole_width = status_window.width 
-     self.x = index * whole_width / $game_party.max_battle_members 
-     self.y = Graphics.height - status_window.height - self.height 
-     self.show 
-   end 
- end