- class RPG::State 
-   def no_encounter 
-     @no_encounter ||= self.note =~ /<(?:no_encounter|禁止遇敌)>/ 
-   end   
- end 
-   
- class Game_Party 
-   def no_encounter? 
-     members.any? {|a| a.states.any? {|s| s.no_encounter } } 
-   end 
- end 
-   
- class Game_Player 
-   alias encounter_for_no_encounter_item encounter 
-   def encounter 
-     return false if $game_party.no_encounter? 
-     encounter_for_no_encounter_item 
-   end 
- end 
- class RPG::State 
 
-   def no_encounter 
 
-     @no_encounter ||= self.note =~ /<(?:no_encounter|禁止遇敌)>/ 
 
-   end   
 
- end 
 
-   
 
- class Game_Party 
 
-   def no_encounter? 
 
-     members.any? {|a| a.states.any? {|s| s.no_encounter } } 
 
-   end 
 
- end 
 
-   
 
- class Game_Player 
 
-   alias encounter_for_no_encounter_item encounter 
 
-   def encounter 
 
-     return false if $game_party.no_encounter? 
 
-     encounter_for_no_encounter_item 
 
-   end 
 
- end