- #-------------------------------------------------------------------------- 
- # ● 生成分类窗口 
- #-------------------------------------------------------------------------- 
- def create_category_window 
-   @category_window = Window_ItemCategory.new 
-   @category_window.viewport = @viewport 
-   @category_window.help_window = @help_window 
-   @category_window.y = @help_window.height 
-   @category_window.set_handler(:ok,     method(:on_category_ok)) 
-   @category_window.set_handler(:cancel, method(:return_scene)) 
- end 
- #-------------------------------------------------------------------------- 
- # ● 生成物品窗口 
- #-------------------------------------------------------------------------- 
- def create_item_window 
-   wy = @category_window.y + @category_window.height 
-   wh = Graphics.height - wy 
-   @item_window = Window_ItemList.new(0, wy, Graphics.width, wh) 
-   @item_window.viewport = @viewport 
-   @item_window.help_window = @help_window 
-   @item_window.set_handler(:ok,     method(:on_item_ok)) 
-   @item_window.set_handler(:cancel, method(:on_item_cancel)) 
-   @category_window.item_window = @item_window 
- end