ACSET: Setup Action Set
- The generic start to most actions.
Display Action:
Immortal: On:
Battle Step:
Wait For Movement:
Cast Animation:
Wait For Animation:
- Use this part of the action sequence?
---
ACSET: All Targets Action Set
- Affects all targets simultaneously performing the following.
Perform Action:
Wait Count:
Action Animation:
Wait For Animation:
Action Effect:
Immortal: Off:
- Use this part of the action sequence?
- Insert values for the Wait Count(s).
---
ACSET: Each Target Action Set
- Goes through each target one by one to perform the following.
Perform Action:
Wait Count:
Action Animation:
Wait Count:
Action Effect:
Immortal: Off:
- Use this part of the action sequence?
- Insert values for the Wait Count(s).
---
ACSET: Finish Action
- The generic ending to most actions.
Wait For New Line:
Wait For Effects:
Clear Battle Log:
Home Reset:
Wait For Movement:
- Use this part of the action sequence?
作者: walf_man 时间: 2020-8-21 23:44
看gif图没感觉到和mv有什么区别,还是一如既往得炫酷得高难度得学不会得动作序列作者: jaslyfancy 时间: 2020-8-23 23:15
是正在研发的插件嘛~~?作者: 白嫩白嫩的 时间: 2020-8-24 14:03
同样的技能,用mz的粒子动画效果真是增色了不少作者: gbb_xx 时间: 2020-8-31 21:50
最好能发个之前版本的对比下
本人新手,直接入了mz,不知道有什么区别,预购的送的使用了下
只知道之前动画好像是用图片播放,现在是用粒子效果作者: BCJT 时间: 2020-9-6 11:22
一个技能还是只能用一个固定的指令吗?
可以根据不同的情况做出不同的动作或配音,或者几率性变化的动作等等吗。作者: 506785728 时间: 2021-3-8 10:00
插件在哪里下载?大佬