<name:破坏神>
/*: * * * @plugindesc headName * @author lh * @date 14:42 * @target MZ * @base PluginBaseFunction * * @param front * @text 字体大小 * @desc 绘制顶部文字的大小 * @default 18 * @type number * * @param width * @text 宽度 * @desc 当名字比较长显示不下可以调大该值 * @default 64 * @type number * * @param height * @text 高度 * @desc 默认是居中的,所以会影响padding值 * @default 18 * @type number * * @param bgColor * @text 背景颜色 * @desc 背景颜色 * @default rgba(0,0,0,0.5) * @type color * * @help * 事件栏备注: * <name:破坏神,2> * * * */ const solve_HeadName = PluginManager.parameters('Solve_SimpleHeadName') solve_HeadName.width =parseInt(solve_HeadName.width) solve_HeadName.height =parseInt(solve_HeadName.height) function Sprite_HeadName() { this.initialize(...arguments); } Sprite_HeadName.prototype = Object.create(Sprite.prototype); Sprite_HeadName.prototype.constructor = Sprite_HeadName; Sprite_HeadName.prototype.initialize = function (deploy) { Sprite.prototype.initialize.call(this); this._deploy = deploy; this.bitmap = new Bitmap(solve_HeadName.width, solve_HeadName.height) }; Sprite_HeadName.prototype.update = function () { Sprite.prototype.update.call(this); this.x = this._deploy.x - (solve_HeadName.width) / 2 this.y = this._deploy.y - solve_HeadName.height - this._deploy.height this.z = this._deploy.z + 1 this.opacity = this._deploy.opacity this.blendMode = this._deploy.blendMode this._bushDepth = this._deploy._bushDepth this.visible = this._deploy.visible; if (this.bitmap._headName === this.headName()) return this.bitmap.outlineWidth = 0 this.bitmap.fontSize = solve_HeadName.front this.bitmap.clear() this.bitmap._headName = this.headName() let [name,color] =this.bitmap._headName.split(',') this.bitmap.textColor=ColorManager.textColor( parseInt(color)||0) // this.bitmap.clearRect(0, 0, solve_HeadName.width, solve_HeadName.height); this.bitmap.fillRoundRect(0,0, solve_HeadName.width, solve_HeadName.height,5,1,solve_HeadName.bgColor) this.bitmap.drawText(name, 0, 0, solve_HeadName.width, solve_HeadName.height, 'center') } Sprite_HeadName.prototype.headName = function () { let character = this._deploy._character; if (character && character.findMeta) { return character.findMeta("name") || '' } return ''; } solve_HeadName.Sprite_Character_initialize = Sprite_Character.prototype.initialize Sprite_Character.prototype.initialize = function (character) { solve_HeadName.Sprite_Character_initialize.call(this, character); if (character && character.findMeta && character.findMeta("name")) { this._headSprite = new Sprite_HeadName(this) } }; solve_HeadName.Sprite_Character_update = Sprite_Character.prototype.update Sprite_Character.prototype.update = function () { solve_HeadName.Sprite_Character_update.call(this); if (this._headSprite) { this.parent.addChild(this._headSprite) this._headSprite = undefined; } };
1.1 KB, 下载次数: 59
售价: 1 星屑 [记录]
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |