class RPG::Map
def initialize(width, height)
@display_name = ''
@tileset_id = 1
@width = width
@height = height
@scroll_type = 0
@specify_battleback = false
@battleback_floor_name = ''
@battleback_wall_name = ''
@autoplay_bgm = false
@bgm = RPG::BGM.new
@autoplay_bgs = false
@bgs = RPG::BGS.new('', 80)
@disable_dashing = false
@encounter_list = []
@encounter_step = 30
@parallax_name = ''
@parallax_loop_x = false
@parallax_loop_y = false
@parallax_sx = 0
@parallax_sy = 0
@parallax_show = false
@note = ''
@data = Table.new(width, height, 4)
@events = {}
end
attr_accessor :display_name
attr_accessor :tileset_id
attr_accessor :width
attr_accessor :height
attr_accessor :scroll_type
attr_accessor :specify_battleback
attr_accessor :battleback1_name
attr_accessor :battleback2_name
attr_accessor :autoplay_bgm
attr_accessor :bgm
attr_accessor :autoplay_bgs
attr_accessor :bgs
attr_accessor :disable_dashing
attr_accessor :encounter_list
attr_accessor :encounter_step
attr_accessor :parallax_name
attr_accessor :parallax_loop_x
attr_accessor :parallax_loop_y
attr_accessor :parallax_sx
attr_accessor :parallax_sy
attr_accessor :parallax_show
attr_accessor :note
attr_accessor :data
attr_accessor :events
end