Project1
标题:
给喵5的「技能冷却」添上进度条
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作者:
alexncf125
时间:
2020-9-8 15:18
标题:
给喵5的「技能冷却」添上进度条
本帖最后由 alexncf125 于 2024-1-25 01:49 编辑
https://rpg.blue/home.php?mod=sp ... o=blog&id=14838
贴一下成果好了
class Window_SkillList < Window_Selectable
alias m5_20160124_draw_item draw_item
def draw_item(index)
skill = @data[index]
if skill && @actor
@data.each_with_index do |s, i|
next if M5ST20160127::RECOVER && !$game_party.in_battle
next unless s && (time = @actor.m5_20160127_skill[s.id])
if s.id == skill.id && time >= 0
rect = item_rect(index)
time_cost = s.m5note('冷却时间',nil).to_i
w = (time_cost - time - 1).to_f / time_cost
draw_gauge(rect.x, rect.y, rect.width, w, text_color(5), text_color(13))
end
end
end
m5_20160124_draw_item(index)
end
end
复制代码
https://rpg.blue/thread-225758-1-1.html
作者:
喵呜喵5
时间:
2020-9-8 18:08
都用这脚本了,那肯定有我的基础脚本了,可以直接用
skill.m5note('冷却时间',nil)
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