//=============================================================================
// Change Tile Size
// by Shaz
// Last Update: 2015.10.21
//=============================================================================
/*:
* @plugindesc Allows maps based on a grid size other than 48x48
* @author Shaz
*
* @param Tile Size
* @desc Size of tiles (pixels)
* @default 48
*
* @param Tileset Image Folder
* @desc Folder where the in-game tilesets are kept
* @default img/tilesets/
*
* @param Parallax Image Folder
* @desc Folder where the in-game parallaxes are kept
* @default img/parallaxes/[i][/i]
*
* @help This plugin does not provide plugin commands.
*
* To use the map editor with tiles of a size other than 48x48 in your project,
* have two folders for tileset images. The folder named in the plugin
* parameters is for original, high-quality, final-sized tiles. The
* original folder, img/tilesets/ can contain a duplicate copy of each
* tileset, shrunk or enlarged to 48x48 pixels per tile. Quality in the
* editor may be poorer, but the original tiles will be used in the game.
* The img/tilesets folder can be cleared prior to distribution.
*
* The same applies to the img/parallaxes folder if using a parallax map
* with a grid size other than 48x48.
*
*/
(function() {
var parameters = PluginManager.parameters('ChangeTileSize');
var tileSize = parseInt(parameters['Tile Size'] || 48);
var tilesetsFolder = String(parameters['Tileset Image Folder'] || 'img/tilesets/');
var parallaxesFolder = String(parameters['Parallax Image Folder'] || 'img/parallaxes/');
ImageManager.loadTileset = function(filename, hue) {
return this.loadBitmap(tilesetsFolder, filename, hue, false);
};
ImageManager.loadParallax = function(filename, hue) {
return this.loadBitmap(parallaxesFolder, filename, hue, true);
};
Game_Map.prototype.tileWidth = function() {
return tileSize;
};
Game_Map.prototype.tileHeight = function() {
return tileSize;
};
Game_Vehicle.prototype.maxAltitude = function() {
return tileSize;
};
})();