// ============================================================================= // AB_HelpScene.js // Version: 1.01 // ----------------------------------------------------------------------------- // Copyright (c) 2020 ヱビ // Released under the MIT license // [url]http://opensource.org/licenses/mit-license.php[/url] // ----------------------------------------------------------------------------- // [Homepage]: ヱビのノート // [url]http://www.zf.em-net.ne.jp/~ebi-games/[/url] // ============================================================================= /*: * @plugindesc v1.01 画像でヘルプを表示する機能を追加します。 * @author ヱビ * * * @param ヘルプタイトル * @type string * @desc ヘルプタイトルの名前です。 * @default ヘルプ * * @param メニュー表示スイッチ * @type switch * @desc ここで設定したスイッチがONの時、メニューで表示します。 * 0を指定すると常に表示します。 * @default 0 * * @param メニュー有効化スイッチ * @type switch * @desc ここで設定したスイッチがONの時、メニューで有効化します。 * 0を指定すると常に有効です。無効のときは灰色になります。 * @default 0 * * @param ヘルプリスト * @type struct<HelpList>[] * @desc ヘルプリストです。 * @default [] * * @param 未閲覧ヘルプアイコン * @type number * @desc 見ていないヘルプにつくアイコンです。 * @default 4 * * @param 未開放ヘルプ名前 * @type string * @desc 追加されていないヘルプの名前です。 * @default ??? * * @param 次へ名前 * @type string * @desc ヘルプ画面で次の画像に移るコマンドの名前です。 * @default > * * @param 閉じる名前 * @type string * @desc ヘルプ画面で最後の画像になり、閉じるためのコマンドの名前です。 * @default OK * * @help * ============================================================================ * 概要 * ============================================================================ * * チュートリアルで出てくるような、数枚の画像のヘルプを、 * ①イベントで表示できるようにし、 * ②メニューやイベントで、後で見返せるようにする * プラグインです。 * * ■ヘルプ画像 * ヘルプ画像(幅640px*高さ360px)。 * 一つのヘルプに1~4枚程度表示することを想定しています。 * * * ============================================================================ * 作り方 * ============================================================================ * * ■ヘルプの作成 * * 1.ヘルプ画像を用意。img/picturesフォルダに格納します。 * * (幅640px*高さ360px) * * 2.プラグインパラメータでヘルプを設定。 * * 1つのヘルプにつき、 * ①ヘルプ名 * ②1枚以上の画像を設定できます。 * * ■プラグインコマンド * * AB_Help Open * ヘルプシーンを開きます。 * * AB_Help Show 1 * ID1番のヘルプを表示します。 * ※この後、勝手にヘルプリストに追加され、既読になります。 * * AB_Help Add 1 * ID1番のヘルプをヘルプシーンのリストに追加します。 * * AB_Help Remove 1 * ID1番のヘルプをヘルプシーンのリストから削除します。 * * AB_Help Complete * すべてのヘルプをヘルプシーンのリストに加えます。 * * AB_Help Clear * すべてのヘルプをヘルプシーンのリストから削除します。 * * ============================================================================ * 更新履歴 * ============================================================================ * * Version 1.01 * メニューの表示スイッチとメニュー有効化スイッチが変数を参照していたため、 * スイッチに修正しました。 * * Version 1.00 公開 * * * ============================================================================ * 利用規約 * ============================================================================ * * MITライセンスです。 * ・クレジット表記は不要 * ・営利目的で使用可 * ・改変可 * ただし、ソースコードのヘッダのライセンス表示は残してください。 * ・素材だけの再配布も可 * ・アダルトゲーム、残酷なゲームでの使用も可 * * * */ /*~struct~HelpList: * * @param name * @type string * @desc ヘルプの名前です。 * @default ヘルプ * * @param ImageList * @type file[] * @dir img/pictures * @desc ヘルプの画像ファイルです。 * @default [] * */ (function() { var parameters = PluginManager.parameters('AB_HelpScene'); var AB_Helptitle = String(parameters['ヘルプタイトル']); var ABHelp_ShowSwitchID = Number(parameters['メニュー表示スイッチ']); var ABHelp_EnableSwitchID = Number(parameters['メニュー有効化スイッチ']); var AB_HelpList = JSON.parse(parameters['ヘルプリスト']); for (var i=0,l=AB_HelpList.length; i<l; i++) { AB_HelpList[i] = JSON.parse(AB_HelpList[i]); AB_HelpList[i].ImageList = JSON.parse(AB_HelpList[i].ImageList);/* for (var j=0,jl = AB_HelpList[i].ImageList.length; j<jl; j++) { AB_HelpList[i].ImageList[j] = String(AB_HelpList[i].ImageList[j]); }*/ } var AB_HelpNotRead = Number(parameters['未閲覧ヘルプアイコン']); var AB_HelpUnOpenName = String(parameters['未開放ヘルプ名前']); var AB_HelpNextName = String(parameters['次へ名前']); var AB_HelpCloseName = String(parameters['閉じる名前']); //============================================================================= // Game_System //============================================================================= Game_System.prototype.initABHelp = function() { this._ABHelpList = []; this._ABHelpSceneIndex = -1; }; Game_System.prototype.isABHelpOpenWithIndex = function() { if (this._ABHelpSceneIndex !=null) { if (this._ABHelpSceneIndex >= 0) { return true; } } if (this._ABHelpSceneIndex === 0) { return true; } return false; }; Game_System.prototype.getABHelpOpenWithIndex = function() { return this._ABHelpSceneIndex; }; Game_System.prototype.setABHelpOpenWithIndex = function(id) { if (!this._ABHelpList) this.initABHelp(); this._ABHelpSceneIndex = id; }; Game_System.prototype.addABHelp = function(id) { if (!this._ABHelpList) this.initABHelp(); if (this._ABHelpList[id]) return; this._ABHelpList[id] = 1; }; Game_System.prototype.removeABHelp = function(id) { if (!this._ABHelpList) this.initABHelp(); //if (this._ABHelpList[id]) return; this._ABHelpList[id] = 0; }; Game_System.prototype.setABHelpRead = function(id) { if (!this._ABHelpList) this.initABHelp(); this._ABHelpList[id] = 2; }; Game_System.prototype.getABHelpRead = function(id) { if (!this._ABHelpList) this.initABHelp(); return this._ABHelpList[id] == 2; }; Game_System.prototype.completeABHelp = function() { if (!this._ABHelpList) this.initABHelp(); for (var i = 0; i < AB_HelpList.length; i++) { if (this._ABHelpList[i]) continue; this._ABHelpList[i] = 1; } }; Game_System.prototype.canRead = function(index) { if (!this._ABHelpList) return false; return this._ABHelpList[index]; }; //============================================================================= // Game_System //============================================================================= var Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand; Game_Interpreter.prototype.pluginCommand = function(command, args) { Game_Interpreter_pluginCommand.call(this, command, args); if (command === 'AB_Help') { var command2 = args[0].toLowerCase(); switch(command2) { case "open": SceneManager.push(Scene_ABHelp); break; case "add": var id = Number(args[1] -1); $gameSystem.addABHelp(id); break; case "remove": var id = Number(args[1] -1); $gameSystem.removeABHelp(id); break; case "complete": $gameSystem.completeABHelp(); break; case "clear": $gameSystem.initABHelp(); break; case "show": var id = Number(args[1] - 1); $gameSystem.setABHelpOpenWithIndex(id); SceneManager.push(Scene_ABHelp); break; } } }; //============================================================================= // Window_ABHelpName //============================================================================= function Window_ABHelpName() { this.initialize.apply(this, arguments); } Window_ABHelpName.prototype = Object.create(Window_Base.prototype); Window_ABHelpName.prototype.constructor = Window_ABHelpName; Window_ABHelpName.prototype.initialize = function() { var x = 0; var y = 0; var width = Graphics.boxWidth; var height = Window_Base.prototype.fittingHeight(1); Window_Base.prototype.initialize.call(this, x, y, width, height); this.refresh(); }; Window_ABHelpName.prototype.refresh = function() { this.contents.clear(); this.drawText(AB_Helptitle, 0, 0, this.contents.width, "center"); }; //============================================================================= // Window_ABHelpTitle //============================================================================= function Window_ABHelpTitle() { this.initialize.apply(this, arguments); } Window_ABHelpTitle.prototype = Object.create(Window_Base.prototype); Window_ABHelpTitle.prototype.constructor = Window_ABHelpTitle; Window_ABHelpTitle.prototype.initialize = function() { var x = (Graphics.boxWidth - 676) / 2; var y = Window_Base.prototype.fittingHeight(1); var width = 676;// var height = Window_Base.prototype.fittingHeight(1); Window_Base.prototype.initialize.call(this, x, y, width, height); this._item = null; }; Window_ABHelpTitle.prototype.setItem = function(item) { if (this._item != item) { this._item = item; this.refresh(); } } Window_ABHelpTitle.prototype.refresh = function() { this.contents.clear(); var name = this._item.name;// //var iw = Window_Base._iconWidth; /*if () { } this.drawIcon();*/ this.drawText(name, 0, 0, this.contents.width, "center"); }; //============================================================================= // Window_ABHelpNumber //============================================================================= function Window_ABHelpNumber() { this.initialize.apply(this, arguments); } Window_ABHelpNumber.prototype = Object.create(Window_Base.prototype); Window_ABHelpNumber.prototype.constructor = Window_ABHelpNumber; Window_ABHelpNumber.prototype.initialize = function() { var x = (Graphics.boxWidth - 676) / 2; var y = Window_Base.prototype.fittingHeight(1)*2 + 396; var width = 478;// var height = Window_Base.prototype.fittingHeight(1); Window_Base.prototype.initialize.call(this, x, y, width, height); this._item = null; this._index = null; }; Window_ABHelpNumber.prototype.setItem = function(item) { if (this._item != item) { this._item = item; this._helpIndex = 0; this._imageIndex = 0; this.refresh(); } }; /* Window_ABHelpNumber.prototype.setHelpIndex = function(index) { if (this._helpIndex != index) { this._helpIndex = index; refresh(); } };*/ Window_ABHelpNumber.prototype.setImageIndex = function(index) { if (this._imageIndex != index) { this._imageIndex = index; this.refresh(); } }; Window_ABHelpNumber.prototype.refresh = function() { this.contents.clear(); var max = this._item.ImageList.length;// //var iw = Window_Base._iconWidth; /*if () { } this.drawIcon();*/ var text = ""; for (var i=0; i<max; i++) { if (this._imageIndex == i) { text += "● "; } else { text += "〇 "; } } var text2 = (this._imageIndex+1)+" / "+ max; this.drawText(text, 0,0,this.contents.width - 18 - this.textWidth(text2), "center"); this.drawText(text2, 0, 0, this.contents.width-18, 'right'); }; //============================================================================= // Window_ABHelpImage //============================================================================= function Window_ABHelpImage() { this.initialize.apply(this, arguments); } Window_ABHelpImage.prototype = Object.create(Window_Base.prototype); Window_ABHelpImage.prototype.constructor = Window_ABHelpImage; Window_ABHelpImage.prototype.initialize = function() { var x = (Graphics.boxWidth - 676) / 2; var y = Window_Base.prototype.fittingHeight(1)*2; var width = 676;// var height = 396; Window_Base.prototype.initialize.call(this, x, y, width, height); this._item = null; this._imageIndex = 0; this._sprite = new Sprite(); this._sprite.x=18; this._sprite.y=18; this.addChildToBack(this._sprite); }; Window_ABHelpImage.prototype.setItem = function(item) { if (this._item !== item) { this._item = item; this._imageIndex = 0; this.refresh(); } }; Window_ABHelpImage.prototype.setImageIndex = function(index) { if (this._imageIndex != index) { this._imageIndex = index; this.refresh(); } }; /* Window_ABHelpImage.prototype.nextImage = function() { var lastIndex = this._index; this._index++; if (this._index >=this._item.ImageList.length) { this._index = this._item.ImageList.length-1; } if (lastIndex == this._index) return; this.refresh(); }; Window_ABHelpImage.prototype.prevImage = function() { var lastIndex = this._index; this._index--; if (this._index < 0) { this._index = 0; } if (lastIndex == this._index) return; this.refresh(); }; */ Window_ABHelpImage.prototype.refresh = function() { this.contents.clear(); if (this._item) { this._sprite.bitmap = ImageManager.loadPicture(this._item.ImageList[this._imageIndex]); } }; //============================================================================= // Window_ABHelpList //============================================================================= function Window_ABHelpList() { this.initialize.apply(this, arguments); } Window_ABHelpList.prototype = Object.create(Window_Selectable.prototype); Window_ABHelpList.prototype.constructor = Window_ABHelpList; Window_ABHelpList.prototype.initialize = function() { var x = (Graphics.boxWidth-676) / 2; //var y = Window_Base.prototype.fittingHeight(2) + 396; var y = Window_Base.prototype.fittingHeight(1)*2; var h = Graphics.boxHeight - Window_Base.prototype.fittingHeight(1)*2; var w = 676; Window_Selectable.prototype.initialize.call(this, x, y, w, h); this._data = []; }; /* Window_ABHelpList.prototype.setTitleWindow = function(w) { this._ABHelpTitleWindow = w; }; Window_ABHelpList.prototype.setImageWindow = function(w) { this._ABHelpImageWindow = w; }; Window_ABHelpList.prototype.setNumberWindow = function(w) { this._ABHelpNumberWindow = w; }; Window_ABHelpList.prototype.setNextWindow = function(w) { this._ABHelpNextWindow = w; }; */ Window_ABHelpList.prototype.isCurrentItemEnabled = function() { return this.isEnabled(this.index()); }; Window_ABHelpList.prototype.maxCols = function() { return 1; }; Window_ABHelpList.prototype.maxItems = function() { return this._data ? this._data.length : 1; }; Window_ABHelpList.prototype.item = function() { var index = this.index(); return this._data && index >= 0 ? this._data[index] : null; }; Window_ABHelpList.prototype.isEnabled = function(index) { return $gameSystem.canRead(index); }; Window_ABHelpList.prototype.selectLast = function() { var index = this._data.length-1; this.select(index >= 0 ? index : 0); }; Window_ABHelpList.prototype.drawItem = function(index) { var item = this._data[index]; if (item) { var rect = this.itemRect(index); rect.width -= this.textPadding(); var iw = Window_Base._iconWidth; this.changePaintOpacity(this.isEnabled(index)); if (this.isEnabled(index)) { if (!$gameSystem.getABHelpRead(index)) { this.drawIcon(AB_HelpNotRead, rect.x,rect.y + 0); } this.drawText(item.name, rect.x + iw, rect.y, rect.width-iw); } else { this.drawText(AB_HelpUnOpenName, rect.x + iw, rect.y, rect.width-iw, 'left'); // } this.changePaintOpacity(1); } }; Window_ABHelpList.prototype.makeItemList = function() { this._data = AB_HelpList; }; Window_ABHelpList.prototype.refresh = function() { this.makeItemList(); this.createContents(); this.drawAllItems(); }; /* Window_ABHelpList.prototype.select = function(index) { Window_Selectable.prototype.select.call(this, index); if (this.isEnabled(index)) this._ABHelpTitleWindow.setItem(this._date[index]); };*/ //============================================================================= // Window_ABHelpNext //============================================================================= function Window_ABHelpNext() { this.initialize.apply(this, arguments); } Window_ABHelpNext.prototype = Object.create(Window_HorzCommand.prototype); Window_ABHelpNext.prototype.constructor = Window_ABHelpNext; Window_ABHelpNext.prototype.initialize = function() { var x = Graphics.boxWidth / 2 + 140/*149*/; var y = Window_Base.prototype.fittingHeight(1)*2 + 396; var w = 196; Window_HorzCommand.prototype.initialize.call(this, x, y, w); this._windowWidth = w; this._haveNext = false; this._havePrev = false; }; /* Window_ABHelpNext.prototype.setImageWindow = function(actor) { if (this._actor != actor) { this._actor = actor; this._systemId = 0; this._nextSkillId = 0; this.refresh(); } }; */ Window_ABHelpNext.prototype.windowWidth = function() { return 196; }; Window_ABHelpNext.prototype.makeCommandList = function() { if (this._haveNext) { this.addCommand(AB_HelpNextName, 'next', true); } else { this.addCommand(AB_HelpCloseName, 'end', true); } }; Window_ABHelpNext.prototype.cursorRight = function() { if (this.active) { if (this._haveNext) { SoundManager.playCursor(); this.callHandler('next'); } else {/* this.callHandler('end');*/ } } }; Window_ABHelpNext.prototype.cursorLeft = function() { if (this.active) { if (this._havePrev) { SoundManager.playCursor(); this.callHandler('cancel'); } } }; Window_ABHelpNext.prototype.setHaveNext = function(next) { this._haveNext = next; this.refresh(); }; Window_ABHelpNext.prototype.setHavePrev = function(prev) { this._havePrev = prev; }; Window_ABHelpNext.prototype.maxCols = function() { return 1; }; Window_ABHelpNext.prototype.numVisibleRows = function() { return 1; }; /* Window_ABHelpNext.prototype.refresh = function() { this.contents.clear(); this.makeCommandList(); }; */ //============================================================================= // Scene_ABHelp //============================================================================= function Scene_ABHelp() { this.initialize.apply(this, arguments); } Scene_ABHelp.prototype = Object.create(Scene_MenuBase.prototype); Scene_ABHelp.prototype.constructor = Scene_ABHelp; Scene_ABHelp.prototype.initialize = function() { Scene_MenuBase.prototype.initialize.call(this); this._ABHelpItem = null; this._ABHelpImageIndex = 0; }; Scene_ABHelp.prototype.create = function() { Scene_MenuBase.prototype.create.call(this); this.createABHelpNameWindow(); this.createABHelpListWindow(); this.createABHelpTitleWindow(); this.createABHelpImageWindow(); this.createABHelpNextWindow(); this.createABHelpNumberWindow(); if ($gameSystem.isABHelpOpenWithIndex()) { this.openIndex($gameSystem.getABHelpOpenWithIndex()); } else { this._ABHelpNextWindow.deactivate(); this._ABHelpNextWindow.deselect(); this._ABHelpListWindow.activate(); this._ABHelpListWindow.select(0); this._ABHelpListWindow.refresh(); } }; Scene_ABHelp.prototype.createABHelpListWindow = function() { this._ABHelpListWindow = new Window_ABHelpList(); this._ABHelpListWindow.setHandler('ok', this.onItemOk.bind(this)); this._ABHelpListWindow.setHandler('cancel', this.popScene.bind(this)); this.addWindow(this._ABHelpListWindow); //this._ABHelpListWindow.openness = 0; }; Scene_ABHelp.prototype.createABHelpNameWindow = function() { this._ABHelpNameWindow = new Window_ABHelpName(); this.addWindow(this._ABHelpNameWindow); //this._ABHelpNameWindow.openness = 0; }; Scene_ABHelp.prototype.createABHelpTitleWindow = function() { this._ABHelpTitleWindow = new Window_ABHelpTitle(); this.addWindow(this._ABHelpTitleWindow); this._ABHelpTitleWindow.openness = 0; }; Scene_ABHelp.prototype.createABHelpImageWindow = function() { this._ABHelpImageWindow = new Window_ABHelpImage(); this.addWindow(this._ABHelpImageWindow); this._ABHelpImageWindow.openness = 0; }; Scene_ABHelp.prototype.createABHelpNumberWindow = function() { this._ABHelpNumberWindow = new Window_ABHelpNumber(); this.addWindow(this._ABHelpNumberWindow); this._ABHelpNumberWindow.openness = 0; }; Scene_ABHelp.prototype.createABHelpNextWindow = function() { this._ABHelpNextWindow = new Window_ABHelpNext(); this._ABHelpNextWindow.openness = 0; //this._ABHelpNextWindow.setHelpWindow(this._helpWindow); this._ABHelpNextWindow.setHandler('next', this.commandNext.bind(this)); this._ABHelpNextWindow.setHandler('end', this.commandEnd.bind(this)); this._ABHelpNextWindow.setHandler('cancel', this.commandCancel.bind(this)); this.addWindow(this._ABHelpNextWindow); }; Scene_ABHelp.prototype.onItemOk = function() { var index = this._ABHelpListWindow.index(); this._ABHelpIndex = index; this._ABHelpItem = this._ABHelpListWindow._data[index]; this._ABHelpImageIndex = 0; $gameSystem.setABHelpRead(index); this._ABHelpListWindow.deactivate(); this._ABHelpListWindow.close(); this._ABHelpTitleWindow.setItem(this._ABHelpItem); this._ABHelpTitleWindow.open(); this._ABHelpNumberWindow.setItem(this._ABHelpItem); this._ABHelpNumberWindow.open(); this._ABHelpImageWindow.setItem(this._ABHelpItem); this._ABHelpImageWindow.open(); this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > 1); this._ABHelpNextWindow.setHavePrev(false); this._ABHelpNextWindow.open(); this._ABHelpNextWindow.activate(); this._ABHelpNextWindow.select(0); }; Scene_ABHelp.prototype.commandNext = function() { this._ABHelpImageIndex++; if (this._ABHelpImageIndex >= this._ABHelpItem.ImageList.length) { this._ABHelpImageIndex = this._ABHelpItem.ImageList.length-1; } this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > this._ABHelpImageIndex+1); this._ABHelpNextWindow.setHavePrev(this._ABHelpImageIndex > 0); this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNextWindow.activate(); }; Scene_ABHelp.prototype.commandCancel = function() { this._ABHelpImageIndex--; if (this._ABHelpImageIndex < 0) { this.commandEnd(); return; } this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > this._ABHelpImageIndex); this._ABHelpNextWindow.setHavePrev(this._ABHelpImageIndex > 0); this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNextWindow.activate(); }; Scene_ABHelp.prototype.commandEnd = function() { if ($gameSystem.isABHelpOpenWithIndex()) { $gameSystem.setABHelpOpenWithIndex(-1); this.popScene(); return; } this._ABHelpListWindow.refresh(); this._ABHelpListWindow.activate(); this._ABHelpListWindow.open(); this._ABHelpTitleWindow.close(); this._ABHelpNumberWindow.close(); this._ABHelpImageWindow.close(); this._ABHelpNextWindow.close(); this._ABHelpNextWindow.deactivate(); }; Scene_ABHelp.prototype.openIndex = function(index) { this._ABHelpIndex = index; this._ABHelpItem = AB_HelpList[index]; this._ABHelpImageIndex = 0; $gameSystem.setABHelpRead(index); this._ABHelpListWindow.deactivate(); this._ABHelpListWindow.close(); this._ABHelpTitleWindow.setItem(this._ABHelpItem); this._ABHelpTitleWindow.open(); this._ABHelpNumberWindow.setItem(this._ABHelpItem); this._ABHelpNumberWindow.open(); this._ABHelpImageWindow.setItem(this._ABHelpItem); this._ABHelpImageWindow.open(); this._ABHelpImageWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNumberWindow.setImageIndex(this._ABHelpImageIndex); this._ABHelpNextWindow.setHaveNext(this._ABHelpItem.ImageList.length > 1); this._ABHelpNextWindow.setHavePrev(false); this._ABHelpNextWindow.open(); this._ABHelpNextWindow.activate(); this._ABHelpNextWindow.select(0); }; //============================================================================= // Scene_Menu //============================================================================= var _Scene_Menu_prototype_createCommandWindow = Scene_Menu.prototype.createCommandWindow; Scene_Menu.prototype.createCommandWindow = function() { _Scene_Menu_prototype_createCommandWindow.call(this); this._commandWindow.setHandler('ABHelp', this.commandABHelp.bind(this)); }; Scene_Menu.prototype.commandABHelp = function() { SceneManager.push(Scene_ABHelp); }; //============================================================================= // Window_MenuCommand //============================================================================= var _Window_MenuCommand_prototype_addOriginalCommands = Window_MenuCommand.prototype.addOriginalCommands; Window_MenuCommand.prototype.addOriginalCommands = function() { _Window_MenuCommand_prototype_addOriginalCommands.call(this); this.addABHelpCommand(); }; Window_MenuCommand.prototype.addABHelpCommand = function() { var show = ABHelp_ShowSwitchID === 0 ? true : $gameSwitches.value(ABHelp_ShowSwitchID); if (!show) return; var enable = ABHelp_EnableSwitchID === 0 ? true : $gameSwitches.value(ABHelp_EnableSwitchID); this.addCommand(AB_Helptitle, 'ABHelp', enable); }; })();
sc_HelpScene1.png (239.45 KB, 下载次数: 3)
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