- class Window_SkillList < Window_Selectable 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制技能的使用消耗 
-   #-------------------------------------------------------------------------- 
-   def draw_skill_cost(rect, skill) 
-     if @actor.skill_tp_cost(skill) > 0 
-       change_color(tp_cost_color) 
-       draw_text(rect, @actor.skill_tp_cost(skill), 2) 
-       rect.x -= 32 
-     end 
-     if @actor.skill_mp_cost(skill) > 0 
-       change_color(mp_cost_color) 
-       draw_text(rect, @actor.skill_mp_cost(skill), 2) 
-     end 
-   end 
- end 
- class Window_SkillList < Window_Selectable 
 
-   #-------------------------------------------------------------------------- 
 
-   # ● 绘制技能的使用消耗 
 
-   #-------------------------------------------------------------------------- 
 
-   def draw_skill_cost(rect, skill) 
 
-     if @actor.skill_tp_cost(skill) > 0 
 
-       change_color(tp_cost_color) 
 
-       draw_text(rect, @actor.skill_tp_cost(skill), 2) 
 
-       rect.x -= 32 
 
-     end 
 
-     if @actor.skill_mp_cost(skill) > 0 
 
-       change_color(mp_cost_color) 
 
-       draw_text(rect, @actor.skill_mp_cost(skill), 2) 
 
-     end 
 
-   end 
 
- end