Project1

标题: [NEOLITHIC]To the End抢先体验开始! [打印本页]

作者: orochi2k    时间: 2021-2-6 03:23
标题: [NEOLITHIC]To the End抢先体验开始!
本帖最后由 orochi2k 于 2022-6-16 13:06 编辑

商店地址
https://store.steampowered.com/app/1519140/

官方维基
https://neolithia.fandom.com/wiki/NEOLITHIA_Wiki

[bilibili=BV1KY411x7mB,960]540[/bilibili]


国区售价17元。没有DRM。(随更新涨价)



LibraryCapsule.jpg (205.65 KB, 下载次数: 39)

LibraryCapsule.jpg

作者: candlesor    时间: 2021-2-6 11:53
哦哦,蛇叔威武!
作者: 坏数据    时间: 2021-2-6 13:32
在蒸汽中国来临前加入愿望单吧
也许世界还有救~( ̄▽ ̄~)~

google 搜出来好多啊。。。RIP
大家一定要主要身体健康,蛇叔也是
作者: orochi2k    时间: 2021-2-6 19:06

于是刷一波更新日志(大雾)
English
######Content#################
Add Defibrillator into the game to revive fallen teammates.
######System##################
Add total mines and unmarked mine number in mine swapping mini-game(7.ti's suggestion)
I'm now using a recursion algorithm to reveal a large safe area if click on a zero in mine swapping game(7.ti's suggestion)
Mine swapping tiles are moved 64 pixels lower to accomandate with the new UI
Add mouse support to Save/Load menu. Personally, I still prefer the keyboard. You can always turn the mouse on/off with the hotkey: M  (IamI's suggestion)
Reduce the price of Plastic Explosives.
The Player character will try to turn in to the mouse's direction and interact with nearby NPC if said NPC is clicked. (Previously, Player character will only try to interactive with NPC they are directly facing.)  (IamI's suggestion)
When existing equipment menu, it shall return to the exact previous menu so that massive change equipment of teammates will be easier.(天狼星1110's  suggestion)
######Debug###################
Fix some issues in the church map. You are not supposed to climb on the roof. :)    (天狼星1110's bug report)
Also, you are not supposed to climb on those brooms either >.< (Maybe I will enable it again later.) (天狼星1110's bug report)
简体中文
######内容#################
加入急救电击器,用于复活队友
######系统改进################
在扫雷中加入地雷总数和未标记地雷的显示(7.ti的建议)
当点击到一个周围有0个地雷的格子,现在会使用了递归算法来显示一个较大的周围区域。(7.ti's suggestion)
扫雷游戏的格子全部下移64个像素,以适应新增的UI窗口
加入鼠标对于读档存档界面的支持(熊猫的建议)
降低塑胶炸弹的价格
在鼠标点击附近的NPC时,现在玩家角色将会自动转向并与身边的NPC交互(熊猫的建议)
当从装备界面返回时,现在将会准确返回到进入前的界面,从而方便批量给角色配置装备(天狼星1110的建议)
######DEBUG#################
修正教堂可以爬上房顶的BUG (天狼星1110发现的BUG)
修正可以爬上扫帚的BUG(天狼星1110发现的BUG)
作者: orochi2k    时间: 2021-2-7 22:42
我是来刷存在感的更新日志(大雾)
English
#######SYSTEM##########
All the "Doors" are connected. From any unlocked "Door", players can now travel to any other "Doors", no need to go back to the safehouse anymore. (Yekaterina's suggestion)
Enemies that are taunted will immediately reconsider their next move so that they will target their most hated target immediately while previously they will do it in the next turn. (Kaze's suggestion)
Zombies in Church/Town Center areas no longer get bonus speed and detection range.
#######DEBUG###########
Fix an issue where the character's special attribution menu will return to the wrong index of the menu when exit. (小瞳's bug report)
Fix a similar problem for weapon prof. and elemental prof. menu
Fix a tiny graphics issue in some chairs
Fix a crash related to lockpicking and disposed image.
Fix a crash caused by a general unerased picture
Fix an unerased picture which is an Illuminati conspiracy!(It really is...I forgot to dispose an image about them. Thus, there is a memory leak.)
Fix an issue with an uncleaned NPC image at the beginning where 1 NPC is on top of the other.
简体中文
#######系统改进##########
所有门径现在直接连通,不用在安全屋中转。(Yekaterina的建议)
被嘲讽的敌人现在会立刻重新思考他们的行动,从而将会立刻选择他们最痛恨的目标进行进攻,而非在下一回再重新确定目标。(Kaze的建议)
在教堂和城镇中心的僵尸不再拥有额外的移动速度和侦测范围
#######DEBUG###########
修复了角色特殊属性菜单返回后会到达错误的菜单选项的BUG(小瞳发现的BUG)
同时修复了武器熟练度和元素熟练度菜单返回后的类似问题
修正了某些椅子的细微图像问题
修正一个开锁以及被释放的贴图有关的游戏崩溃。
修正了普遍的显示图像后未清楚造成的崩溃
修正了一处未被清楚的图像,这和光照会的阴谋有关...(他们的剧情中的一张图片没被正确清除,于是内存泄露了。)
修正开场部分中一处未清理的NPC图像,造成了两个NPC重叠的问题

作者: orochi2k    时间: 2021-2-9 01:53
我是来刷存在感的更新日志(大雾)
English
#####CONTENT###############
Zombies will now lend you their hands...(Literally...)
Smelters are accessible in-game. (To melt items into components and make charcoal from wood.)
Materials such as steel, charcoal, bone, and...strange meat....are accessible.
A test nuclear weapon is added to the game. (Can get it from cheat console)
Construction of Queensmouth Town Hall complete.
A side quest related to this area can now be completed.
Add one more playable female character appearance.
#####SYSTEM################
SAPC++'s procedurally generated item system is awakened in this game. (By those zombie's arms...)
SAPC++'s smelter function is awakened in this game. (By the smelters...)
Zombie in-combat speed reduced to lower than a player character's speed without any attribution points allocated in speed.(Goal: make player can shoot zombie before zombie attack.)
#####DEBUG#################
Fix a bug where pet's name is displayed on its unlocalized name in skill trainning menu.(光头's bug report)
Fix a bug that hotkey shift to turn on/off minimap is not mentioned in tips.(光头's bug report)

简体中文
######内容更新#################
僵尸现在会你提供一臂之力(字面意义上的)
熔炉在游戏中可以被找到。(用于从木材烧制木炭,熔化物品为原料)
以下原料现在可被获取:钢铁,木炭,骨头,以及...奇怪的肉
一个实验性的核弹被加入了游戏(可在作弊控制台获取)
王后镇市政厅施工完毕。
一个与该地区有关的支线任务现在可以被完成。
加入一个新的可用女性角色外观。
######系统改进#################
来自SAPC++的过程生成物品系统已被唤醒。(用于僵尸的一臂之力)
来自SAPC++的熔炉系统已被唤醒。(用于熔炉...)
僵尸战斗中速度降低至低于一个没有对敏捷进行过加点的主角的速度。(目的:让玩家可以在僵尸攻击前先开枪)
#####DEBUG#################
修复技能训练界面宠物名称和未本地化文本重叠显示的BUG(光头发现的BUG)
修复了在提示菜单中没有说明shift键可以开关小地图的BUG(光头发现的BUG)

作者: orochi2k    时间: 2021-2-10 00:54
我是来刷存在感的更新日志(大雾)
English
#####CONTENT###############
Add another consequence if you decide to kill the certain 2 people in the fallout shelter of QS Town Hall. It takes about 10 minutes in-game time to happen after you kill them. It's a cursed land after all...
A certain girl who keeps breaking the 4th wall will tell you about the combat difficulty setting in the menu when you meet her for the...NOT FIRST TIME.(光头's suggestion on new player tips)
The nameless captain will tell you about "Taunt" and "Don't try to kill all the zombies" when you arrive in QS.(光头's suggestion on new player tips)
Most clothing items can now be turned into cloth components.
The nameless captain can help you get a new identity, you can change the name, appearance, and yes...gender...(They can rate me 18+ for this if they want.)
#####System#################
Removed all the placeholder sound effects.
#####DEBUG#################
Fix a simplified Chinese text display issue in the combat options menu.

简体中文
######内容更新#################
增加了杀死王后镇避难所里的两个人的一个后续结果。在杀死他们后,游戏内时间经过10分钟左右后生效。这毕竟是片被诅咒的土地。
某个经常打破第四面墙的小姐姐会告诉你菜单中关于游戏战斗难度设定的事情,在你。。。“不是第一次”见到她的时候。(光头关于新手引导的建议)
无名队长现在会在你到达王后镇时告诉你关于“嘲讽”和“别试图杀光这里全部的僵尸”的建议。(光头关于新手引导的建议)
大部分的服装物品现在可以被转化为布料。
无名队长现在可以帮你弄到一个新的身份,你可以改变姓名,外貌,还有...性别...(我不介意因此被评级18+)
######系统改进#################
所有临时占位音效全部移除。
######DEBUG##################
修正一处简体中文的战斗选单文字显示错误
作者: orochi2k    时间: 2021-2-11 00:18
我是来刷存在感的更新日志(大雾)
English
#####Content################
Add a non-violent solution to get the sheriff's journal from him
A gambler appears in "This is a bar". Can play BlackJack with him for money or for fun.(In that bar, no gambler is normal...)
He will order some drink for you if he is happy.
#####System#################
Add function to allow change window size in the title menu
Reduced the default combat difficulty on new game start to lv3, previously lv5. (40% enemy damage difference)
Add debug warning message if duplicated localization key of the same language is detected.(For language pack modding)
简体中文
######内容更新#################
加入了一个非暴力的从警长那里获得日志的方式
一个赌徒出现在了“这时间酒吧”。可以和他玩21点,娱乐或赌博皆可。(然而,在这间酒吧,并没有普通的赌徒...)
如果他开心的话,他甚至会给你点杯饮料。
######系统改进#################
追加在标题菜单直接更改窗体大小的功能
默认的新游戏难度从LV5降低到LV3(降低了40%的敌人伤害等)
增加本地化文件读取时发现同语言重复词条时用于纠错的警告信息。(用于方便语言包mod制作者)
作者: orochi2k    时间: 2021-2-12 02:22
我是来刷存在感的更新日志(大雾)
English
#####Content################
New area: QS. Substation(near the police station)
New area:97 Main Street (in QS town center), need to pick the lock to get in if the time is "now"
You can now ask a teammate to pick the lock for you. (Basically a dice roll between their "lock picking" skill vs lock difficulty.)
If a teammate picks a lock for you, they will get exp of their lock picking skill instead of you.
Zombie disguises (clothes) now accessible in the game.
Zombies will not attack you when you wear that.
#####System#################
All generic lock picking events are now managed under a common event.
Test fire on the "past" version of 97 Main Street to check SAPC++'s dynamic tile modifier and fixed a bug to this old system.
Resulting in the "past" version of this house being almost empty.
Add a special effect when you get into the "past" version of this house. A trasition view between "now" and "past"
简体中文
######内容更新#################
新区域:王后镇变电站(警察局附近)
新区域:中心街97号(在王后镇中心),如果时间是“现在”,那么需要开锁进入
你现在可以让队友帮你开锁。(基本上就是由他们的开锁生活技能对抗锁的难度的抛骰判定)
如果一个队友帮你开锁,他们(而不是你)将会得到开锁技能的经验。
僵尸伪装衣现在可以在游戏中获取。
僵尸不会再你穿那东西的时候攻击你。
######系统改进#################
所有普通的开锁事件现在全部由一个公共事件管理
在“过去”版本的中心街97号试验了来自SAPC++的动态图块功能,顺便干掉了一个BUG。
造成了“过去”版本的这座房子基本是空的了。
加入了一个进入这栋房子的“过去”版本的特效。一个”现在”与”过去”的过度。
作者: orochi2k    时间: 2021-2-13 21:28

我是来刷存在感的成人小视频!(大雾)
嗯,除了没黄色的内容以外,暴力、酒精、各种断肢(僵尸的),LGBT,我们基本18+了(大雾)
https://www.bilibili.com/video/BV1Rb4y197Ua/
作者: orochi2k    时间: 2021-2-15 04:56
我是来刷存在感的更新日志(大雾)
#######Content##############
New area: 95 Main Street, Queensmouth
A zombie story can be found in this house.
A servant of Bazaar is collecting love stories.
#########System#############
Add hotkey F2 to kill bgm
An enemy that is successfully bound will no longer show "miss". But, it will show "binding" instead.
#########Debug#############
Fix a small graphics issue when entering 97 Main Street, the issue exists in the "Dragon Trailer" released on Feb 13 2021 which I will leave the trailer be for now.
Tells the game no need to remember all the zombies killed by Officer Fletcher. It's also illogical that he kills a zombie now and that pile of blood keeps appearing 40 years ago. His snipe rifle is not a causality-violation weapon. -_-
简体中文
#########内容更新############
新区域:王后镇中心街95号
一本关于僵尸的故事书被安置在了这间房屋。
一名巴扎的仆人开始收集爱情故事。
#########系统改进############
加入快捷键 F2 可以关闭当前背景音乐
被成功封印的敌人不会显示"miss",而是显示封印
#########Debug#############
修正一处细微的进入中心街97号时的图像问题,这个问题出现在2021年2月13日的“龍组”视频内,该视频文件本身将暂时不做处理。
游戏不再追踪弗莱彻警官杀的每个僵尸。同时,也不再会让“现在”僵尸被杀后留下的血迹跑回40多年前。他的狙击枪不是一把因果律武器 -_-
作者: orochi2k    时间: 2021-2-16 01:30
我是来刷存在感的更新日志(大雾)
English
#######Content##############
Officer Fletcher is a killable character now...
You can kill him to get his sniper rifle. (This weapon and its ammo type have been added to the game.)
He will no longer be able to shoot you if you are in a zombie disguise after he is dead
He will be removed from the entire story after he is dead.
There are other consequences, too... Is this what you really want?
3 more weapons added to Bazaar Weapon Merchant.
All the above can be scraped into basic components.
Add a popup in the medic room cutscene to let new players know how to move in the game... -_-
#######System##############
BGMs are now encrypted.
Update the auto-build bat(with self-destruction sequence) to accommodating this change. (Just for deployment to Steam, you shall not see that.)
The game will report an issue if it's installed in a system folder thus unable to write data.
Two solutions are also mentioned in this popup.
Further tuned down zombies a bit.
The game now tracks the cause of "Game Over"
If game over is caused by losing combat, a popup will appear to remind the player they may want to change combat difficulty in-game option.(I think I get everything covered. Let me know if any case is missing)
Pistol ammo price has been reduced
The game no longer tracks the blood of the dead Johnson couple.
The gun image is now displayed at the very beginning of the shooting sequence instead of after the first shoot is fired.
#######DEBUG################
Additional code to clean up battler collapse images have been added so that some images will no longer left behind after a combat.
简体中文
#########内容更新############
弗莱彻警官现在可以被杀掉...
你可以杀掉他获得他的狙击枪。(这件武器和它的弹药类型被加入到了游戏当中)
你可以穿着僵尸伪装衣大摇大摆走进警局前门。
他还会被从整个故事里被抹除。
当然,还有一些别的后果... 你真想这么干吗?
巴扎的武器商增加3种新的武器
均能被分解为基本材料
在医疗室的剧情中加入了关于如何在游戏中移动的提示... -_-
#########系统改进############
背景音乐现在被加密处理。
更新了自动构建批处理文件(包括自爆功能)来配合上述变化。(只是用来对STEAM发布时使用,理论上你们看不到这东西。)
游戏现在会在可能被装进系统目录导致无法读写数据时报出正确的提示。
两种解决方案也被包含在了这个提示信息内。
继续削弱了一下僵尸。
游戏现在会追踪导致“游戏结束”的原因
如果因战败触发游戏结束,那么一个提示窗口将提醒玩家可以在游戏选项中降低战斗难度(我觉得已经涵盖了所有可能的情况。但是如果发现战斗失败的游戏结束界面没这个提示的话,请报BUG)
降低了手枪子弹的价格
游戏不再追踪死去的约翰逊夫妇的血迹。
枪械的图像会在开枪的开始阶段就显示,而非在开第一枪之后才显示
#######DEBUG################
额外的图像清理代码被加入到了RPG::Sprite以确保战斗角色的崩溃图像会被正确清理。
作者: orochi2k    时间: 2021-2-17 02:20
我是来刷存在感的更新日志(大雾)
English
#######Content##############
New area: Town of Liu Sewer
New Enemy Type: Slime (You can bind them as pets)
The rat location in ToL has been adjusted a bit to avoid overlapping with the sewer entrance
Cats and Rats can use most of the types of equipment...(Yes, you can have a group of cats carrying guns to shoot everything...-_-)
Containers all over the world may now have some supplies. (光头's suggestion)
Add 2 chests in Queensmouth Pathway. (Contents inside those 2 chests will auto respawn every 10 in-game minutes.)
Random supply boxes will appear in Queensmouth Town Center and Town Hall(1F and 2F)
The time anomaly starts to affect areas near the police station when you enter that area in the "past"
#######System##############
Changed bgm kill switch hotkey to F3 to avoid conflicts with hotkey F2 which is used to show FPS
Updated tips regarding the hotkey changes.
Added more detailed descriptions for weapons and armors to display their attribution impact. (In our previous game, it requires finishing a quest to see that. But, it's free in this game.)
Display the version number at the very beginning.
#######DEBUG##############
Fix a bug if a certain door in QS town hall was picked in the "past", it unlocks in current while still locked in the "past"
简体中文
#########内容更新############
新区域:疁城下水道
新的敌人类型:史莱姆(可捕捉)
疁城的老鼠出生点发生了改动,防止其与下水道入口重合
猫和老鼠现在可以使用大部分装备了(对,你可以让一群猫猫带着枪去射点什么...-_-)
所有区域的看上去像容器的东西里现在都可能有些补给。(光头的建议)
在王后镇通路加入2个补给箱,每10分钟(游戏内时间),它们会重置里面的内容。
随机补给箱将会在王后镇中心和市政厅(1楼和2楼)出现
时间异常开始在警局附近显现(在你进入那里的过去时)
#########系统改进############
更改了背景音乐开关热键为F3,防止与F2的FPS显示冲突
在帮助信息中更新了上述热键信息
增加了对于武器和防具更具体的属性影响的显示。(在SAPC++你需要完成一个任务才能看到这些东西。在这个游戏中,这是不受限制的。)
在游戏最开始的界面显示版本号
#######DEBUG###############
修正王后镇市政厅一道上锁的门在过去被开锁之后其现代的版本被打开了,而过去的版本还没被打开的BUG
作者: orochi2k    时间: 2021-2-18 01:02
我是来刷存在感的更新日志(大雾)
English
#######Content########
Added random supply boxes in the ToL sewer.
Add one more playable female character appearance.
#######SYSTEM########
New window size: 1440x1080
Random supply boxes may now contain multiple amounts of pistol ammo boxes and potions.
Exported the previous system folder data writing error's text to the localization folder's error message file.
Add option to change language on title screen
#######DEBUG#########
Request help from the Captain to investigate the church now requires the player at least visited the church once to avoid a story illogical problem.
简体中文
#######内容更新########
随机补给箱现在会出现在疁城下水道
可选女性角色形象+1
#######系统改进########
新的窗体大小选项:1440x1080
随机补给箱现在可能包含多份手枪子弹和药剂。
将此前的系统文件夹写入错误的文本导出至本地化文件夹的错误信息文件中。
在标题界面加入更改语言的选项
#######DEBUG#########
从无名那里获得调查教堂的帮助现在需要玩家首先去过教堂一次以防剧情上的一个逻辑错误。
作者: orochi2k    时间: 2021-2-19 02:24

English
#######Content########
New area: 3D Printing Store, Town of Liu
Added 3 blueprints that can be acquired when player uses the 3D printer for the first time. (More blueprints will appear in future updates)
2 of them have minor randomized states.
"Magic Pen" is now sold in Bazaar which allows you to rename some randomly generated items.
Some citizens in ToL will comment on player's zombie disguises if they are wearing that. Others are just too busy heading to work.
#######SYSTEM########
Localized hotkey bound item/skill "can't be used" text
SAPC++'s crafting system is awakened as 3D printing in this game.
#######DEBUG########
Fix a bug where weapon's speed data is not display correctly in detail menu
简体中文
#######内容更新########
新区域:疁城3D打印店
增加了3个物品设计图,可以在首次使用3D打印机时获得。(更多设计图将会在以后版本更新)
其中两种拥有一定的过程生成机制,导致属性随机化。
巴扎的某个商人开始出售魔术笔,可以用于改变某些随机生成物品的名称。
疁城的部分市民会在主角穿着僵尸伪装的时候发表一些特别的评价。而其他的居民则还是忙着去上班。
#######系统改进########
对快捷键绑定的物品/技能“无法使用”的文字进行了本地化
SAPC++的物品铸造系统已被唤醒,作为这个游戏的3D打印功能
#######DEBUG########
修正武器的敏捷数值显示不正确的BUG
作者: orochi2k    时间: 2021-2-20 03:10

English
#######Content########
Added a short side quest<<Keep the Lights On>>, daily(real-life time) repeatable. Consider it as what the survivors in Queensmouth have to struggle everday to stay alive...
The substation that is "cleaned" in the quest above will not spawn zombies...at least for awhile...
简体中文
#######内容更新########
新的支线小人物《确保供电》,每日(现实实现)可重复。这就是王后镇幸存者们每天需要挣扎着活下去干的事情...
在上述任务中被清理干净的变电站短时间内不会再刷僵尸...至少暂时不会...

作者: fux2    时间: 2021-2-20 11:16
双语更新
作者: orochi2k    时间: 2021-2-21 01:12
因为游戏本体自带2种语言外带支持用户自定义制作语言包(大雾)
English
#######DEBUG##########
Fix an issue that the supply box may block some important passes. Empty supply boxes can now be taken away, too. (7ti's bug report)
Fix missing string in simplified Chinese when the select item to melt.
Fix an issue where the smelter will still melt an item even if the item selection was canceled.
简体中文
#######DEBUG##########
解决了补给箱可能堵住重要通行路径的BUG。现在空的补给箱也能被拿走(7ti发现的bug)
修复了一处简体中文在选择熔化物品时遗漏的字符串
修复了熔炉在物品选择中止时依然会去熔化物品栏中上次指向的物品的BUG
作者: orochi2k    时间: 2021-2-24 01:23

English
#######Content##########
New area: No.181 River Road, Liu
Almost everything from the entire SAPC++'s "House" DLC is added into this game. (Except some furniture whose art assets can't be used in this commercial project.)
8 pre-made house maps from that DLC are also included!
A new "door" leads right to your very own pocket dimension.(After you acquire it from a Succubus)
Newly printed sword and mace shall be meltable now
#######System###########
Added function to run certain events before the map is fully loaded
"The House" DLC from SAPC++ is here! (With some sneaky improvements)
All the tilemap names are localized to be used in the house functions. (In-game map editor.)
The bazaar is now tracking a "love story" count.
#######DEBUG###########
Fixed missing map name of 3D printing store in Liu
Kill a bug that crashes the game when dynamically set map tiles.
Kill a bug where the game trying to incorrectly dispose a tile switch and crash the game.
简体中文
#######内容更细#########
新区域:疁城清河路181号
整个SAPC++的自宅模组的大部分内容(除了那些图像资源无法用于这个商业项目的家具)
包括8张来自那个DLC的预制自宅地图
一个新的门径直通属于你自己的专属口袋空间。(在从一个魅魔那里获得之后。)
新打印出来的剑和锤子现在可以被融掉。
#######系统改进#########
加入了允许部分事件在地图加载前提前运行
整个SAPC++的自宅模组被集成进了这个游戏!(还有偷偷加入的一些改进。)
所有图块名称已被本地化,用于自宅系统中,(游戏内置的地图编辑器。)
巴扎现在会统计“爱情故事”的数量
#######DEBUG##########
修复了疁城3D打印店地图名称缺失的BUG
消灭了一个在动态设置地图图块时游戏崩溃的BUG
消灭了一个游戏尝试清理图块开关并导致游戏崩溃的BUG
作者: orochi2k    时间: 2021-2-24 19:27
今天哈利路亚就完事了。(大雾)
[bilibili=BV1Kh411k7Vf,1920]1080[/bilibili]
作者: orochi2k    时间: 2021-2-26 04:53
20210225
English
########Content###############
A Knight of Templar will arrive in Queensmouth (Just a bit later than you.)
They will even give you some HOLY HAND GRENADEs...(Yes, we have that in game now...)
The warehouse part of the 3D printing store in Liu is now accessible. (Story is still WIP)
New enemy type: Mannequin (Can be bound)
##########System##############
Added a cursor for the current tile of map that is under editing so that it can still be visible when adding transparent tiles.
##########DEBUG##############
Fix a bug related to the Furniture item category
Fix a bug that auto-save happens when editing the map.
Fix a bug that Slime was not localized
简体中文
########内容更新###############
一位圣殿骑士将会来到了王后镇。(只比你晚到一会)
他甚至会给你一些神圣手榴弹。(对,现在这个游戏里甚至有这种东西了。)
疁城3D打印店仓库可以进入。(故事部分还在制作。)
新敌人类型: 人体假人 (可以被封印)
#######系统改进#########
加入了一个地图编辑的当前位置光标,以便在编辑透明图块时表明位置。
##########DEBUG##############
修复一个和家具物品分类有关的BUG
修正了自动存档在编辑地图时发生的BUG
修正了史莱姆未被本地化的BUG
作者: orochi2k    时间: 2021-2-27 01:09

English
########Content###############
The procedurally generated mission starts to spawn in "This is a Bar". (Currently, just some easy drink delivery missions providing a safe and stable income as a "normal" job)
Added Juliet's lines, talking about this type of mission.
Added a bridge in the sewer to make the entire map can be explored.
The warehouse part of the 3D printing store will now only be visible when step across its front gate.
########System###############
Moved the pre-load event trigger a bit earlier than "registered events"
########DEBUG###############
Fixed a bug that in a rare case, no enemy spawn point can be found which leads to a game crash in the 3D printing store.
Fixed a bug that the value of x,y coordinates of player character are wrong when checked in pre-load events
Fixed a bug that even when mouse is outside item window, it still affects the window.
简体中文
########内容更新###############
过程生成类任务开始出现在“这是间酒吧”。(目前只有些简单的送饮料任务用于在“正常”环境下安全地获得金钱。)
增加了朱丽叶对于这类任务的对白。
下水道增加了一座桥,使整张地图可以探索。
3D打印店的仓库部分现在只会在跨入仓库大门时显示。
########System###############
预处理地图事件的优先级提高到了注册事件之前。
##########DEBUG###############
修复了一个稀有情况下3D打印店因为找不到敌人出生点而崩溃的BUG
修正一个预加载事件中角色X,Y坐标返回值错误的BUG

作者: orochi2k    时间: 2021-2-28 01:52

20210228
English
########Content###############
Drink Delivery missions now have their reward slightly randomized.
Drink Delivery missions now may ask for coffee instead of an alcoholic drink.
Holy Hand Grenade's special effects on undead targets now also apply to demons and ghosts.
An Old China Town map tileset, made by 金鱼草, is added. It can be used in your pocket dimension. (It's intended to use in the Town of Liu, but it's still under construction.)
Zombie numbers in the QS Church area have been reduced
Furniture can now be directly dropped when being used. (With the hotkeys binding, massive drop furniture can be possible. And I know some people want to use them to block enemy paths. :D)
To add more memetic effects into this change, a new furniture "Roadblock" is added into the game.(Can purchase from the manager)
########System###############
Made drop item function a global function. (Previously, just a function under item menu.)
########DEBUG###############
Reduced English item menu tooltips length so that it shall fit in the window.
Fixed a bug that causes the first line of the description of procedurally generated missions has 4 pixels off.
简体中文
########内容更新###############
饮料快递任务的报酬现在有了一定随机化
饮料快递任务可能会要求咖啡而非酒精饮料
神圣手榴弹对不死生物的特殊效果现在对恶魔和幽灵同样适用。
加入一张由金鱼草绘制的中国古镇地图图块。可在口袋空间中使用。(原本目的是在疁城中使用,不过目前还在施工。)
降低了在王后镇教堂区域的僵尸数量
家具现在可以通过使用直接丢出。(绑上快捷键的话可以快速成吨地丢出。我知道某些同学想用它来堵住敌人的行进路线。:D)
为了增强这个改变的模因效果,一种新的名为路障的家具被加入了游戏。(可以从某个经理那里购买)
########System###############
使物品丢放成为一个全局方法。(此前只是物品菜单下的方法。)
########DEBUG###############
减少了英文关于物品菜单提示的长度,使之适应窗口
修正了一个导致过程生成任务的第一行介绍有4个像素的偏移的问题
作者: b565185756    时间: 2021-2-28 02:14
无限连贴的折磨流,这就是权贵阶层,十字军拿AK,CG至少学了十年以上,已添加愿望单,这一波直接起飞
作者: orochi2k    时间: 2021-2-28 02:32

没~去年12月之前我根本都没用过BLENDER。
不过在NEOLITHIA,我们野蛮进化(大雾)

不仅有AK,还有教皇开过光的神圣手榴弹(大雾)
作者: orochi2k    时间: 2021-3-2 01:50

English
######CONTENT###############
A doctor has been added in QS police station, healing people for free.
You can also make some money by taking advantage of their miserable situation.(If you really want to do so...)
Added an option to skip the entire prologue and tutorial at the very beginning.
########DEBUG###############
Fix a bug that game frozen if script in event returns false
简体中文
######内容更新###############
王后镇警局加入一名免费提供医疗的医生。
你也可以通过在那里正在发生的悲剧赚一笔钱。(如果你真想那么做的话。)
增加了一个在开始时跳过序章和教程的选项
########DEBUG###############
修正一处事件脚本返回FALSE时游戏卡死的BUG
作者: orochi2k    时间: 2021-3-3 02:11

20210303
English
########CONTENT#############
Added more content about the doctor in the QS police station.
Added a way to get his coat. (Which choice will you make this time?)
########SYSTEM##############
New equipment modifier to adjust healing efficiency.
########DEBUG###############
Fix a bug if a skill power is less than 0 and having afk_f > 0 then its power calculation gets wrong.
Fix a crash when equipment does not have a certain attribution.
简体中文
########内容更新#############
加入了关于王后镇警局的医生的更多内容。
增加了一种你获得他外套的方式。(这次你会如何选择?)
########系统改进##############
新的装备属性,允许调整治疗效率
########DEBUG###############
修正当技能威力小于0(治疗技能)其AFK_F将导致威力计算错误的BUG
修复了一处因为装备缺乏某种属性导致的崩溃。
作者: orochi2k    时间: 2021-3-4 01:23

20210304
English
#######CONTENT#############
Added skill: Devour Corpse (Zombie or Slime pets can learn it from pet store trainer.)
Added skill: Sweep (A CC skill for Human/Cat/Combat Robot/Mannequin)
Added skill: Berserk Attack (For everyone)
Added skill: Bodyslam(For everyone, especially for tanks...)
Got some proofreading of the English skill localization file.
########SYSTEM##############
Added possible skill limitation that some skills may require a certain type of weapon to be equipped to use.
Changed weapon prof. modifier on skill. If a skill can be used by different weapons, the highest weapon prof. the level will be used to do the damage calculation. (Previously, all related weapon prof. will do the calculation. Thus, some low-level weapon prof. may reduce the overall power of the skill)
Changed the way weapon prof. exp gain from skill. Now only the equipped weapon type gain weapon prof. exp.
########DEBUG###############
Fix a bug that previously normal attack is not affected by weapon prof. (Now the damage is affected by weapon prof. and the equipped weapon can gain weapon prof. exp from normal attack )
简体中文
#######CONTENT#############
增加技能: 吞噬尸体 (僵尸和史莱姆宠物可以在宠物店训练师那里学习该技能)
增加技能:扫腿(一种控场技能 人类/猫/战斗机器人/人体模型 可以学习)
增加技能:狂暴攻击(所有生物貌似都能学)
增加技能:冲撞(所有生物皆可学习,主要为坦克提供输出技能。)
获得了英文版技能本地化文档的效验。
########系统改进##############
加入了一种技能使用限制,某些技能会需要特定的武器装备
变更了武器熟练度对技能的影响。现在如果一个技能可以被多种不同武器发动。那么将会取技能熟练度最高的类型。(此前使用了全部的武器熟练度进行计算,当有些武器熟练度较低时,反而会降低总体的技能效果)
变更了技能对武器熟练度经验的获取,现在只有被装备的武器类型才会获得熟练度。
########DEBUG###############
修复了一个普通攻击不受武器熟练度影响的BUG(现在武器熟练度将会影响普通攻击的伤害,并且普通攻击时将会提供装备的武器的熟练度经验。)
作者: orochi2k    时间: 2021-3-5 02:40

20210305
English
#######CONTENT#############
Added a default skill for all 3 current background when creating new character, details below:
Added skill: Study and Analyse (Default skill for new "Student" character)
Added skill: Ruthless Competition(Default skill for new "Business Person" character)
Added skill: Adapt Environment(Default skill for new "Traveler" character...we have a problem...the battlefield environment system is not in yet...)
Added skill: I'm Your Shield (For everyone, can learn from pet trainer. The infamous body shield skill from SAPC++  The animation sequence may still be glitchy like in the old games.)
Added boards for 3D printing store and "This is a bar"...because this is a bar...
Added the Graffiti Monster from the previous game to a wall in Liu
简体中文
#######内容更新#############
给每个背景的角色增加了一个默认技能
增加技能: 研究与分析 (学生)
增加技能:无情竞争(打工人)
增加技能: 环境适应(旅行家,不过有个小问题,我们的战场环境系统还没部署进去 囧)
增加技能: 吾为君之盾 (所有生物都能在宠物训练师那里学习,来自SAPC++的肉盾技能……动画还是一如既往地BUG)
因为这是间酒吧的缘故,给这是间酒吧和旁边的3D打印店加上了标牌,毕竟,这是间酒吧...
在疁城的一堵墙上加入了之前游戏中出现过的涂鸦怪
作者: orochi2k    时间: 2021-3-6 04:46

20210306
English
#######CONTENT#############
You can now be a very bad person and tell Alicia to never bother you again...
New area: Cram School in Liu (Still under construction)
Make "Study and Analyse"'s English description shorter to fit the window.
There is a skill trainer in "This is a bar". It's likely because...this is a bar. (Can learn those 3 default skills from the background.)
Added 3 new shoes in Bazaar.
简体中文
#######内容更新#############
你现在可以变成一个很坏的坏人让艾丽西亚不再烦你...
新地图:疁城补习班(仍然在施工中)
缩短了“研究与分析”的英文说明,以适应窗口。
因为这是间酒吧的缘故,在这是间酒吧增加了一个技能训练师。(可以学习那些来自背景的技能)
在巴扎的商人那里增加了三种新的鞋子
作者: orochi2k    时间: 2021-3-8 05:12

20210308
English
#######CONTENT#############
New area: Bob's Grocery in Queensmouth(Both current and past version)
Added item: Campfire Toolkit (Can be used to fully recover in a non-hostile environment.)
Changed a line in "The Missing Wife" quest to match the new reality.
Added underpants (Just like in previous games, they can be equipped on the head... >.<)
Added 2 other pants(Just for color variation)
Increased the amount of procedurally generated missions in "This is a bar". Because this is a bar.
Added a new type of procedurally generated mission "Debt Collection" in "This is a bar". Because this is a bar.
The mission itself has 3 variations and you have at least 3 solutions...
简体中文
#######内容更新#############
新区域:王后镇鲍勃的杂货店(现在和过去两个版本)
增加物品:营火工具(能够用于在非敌意环境下完全恢复。)
改变了“失踪的妻子”任务中部分台词来对应现在更新的现实情况。
加入内裤(和在SAPC++里一样,你能把它装备在头部 囧)
增加了另外两种裤子(只是颜色变化)
因为这是间酒吧,所以这是间酒吧的过程生成任务数量增加了。
因为这是间酒吧,所以一种新的过程生成任务“追讨欠款”被添加了进去。
该任务有三种变体,并且你也有三种解决方案。
作者: YM2099    时间: 2021-3-8 06:24
支持大佬的创作!
作者: orochi2k    时间: 2021-3-9 02:05

20210309
English
#######CONTENT###########
Added Smelter as furniture. (You can carry it around and melt things >.>)
Increased the amount of money can be acquired from the cheat code "$" (now $100000 previously $10000)
Updated the cheat help file accordingly.
Changed the word "Tutelar" back to "Faith"
Localized the "Faith" part of character UI
#######DEBUG#############
Fix a simplified Chinese typo in one of the "Debt Collection" missions.
简体中文
#######CONTENT###########
加入了熔炉作为一种家具(你能扛着这东西到处去熔掉东西 >.>)
增加了作弊码“$”的金钱获取数量(现在10万,以前1万)
更新了作弊说明文件来对应这个变动。
重新将用语“守护神”改回了“信仰”
本地化了“信仰”部分的角色UI
#######DEBUG#############
修正简体中文中一处催收欠款任务的通假字
作者: orochi2k    时间: 2021-3-10 02:52
20210310
English
#######CONTENT###########
New area: People's Hospital of Liu (That means, all previously placeholder doors can be used in Liu!)
Added Wood Chair, it's a furniture and a weapon...
Added Steel Chair, it hits harder than the Wood Chair...
Added Light Steel Chair, it's lighter than a normal Steel Chair...
Added Sanders'Steel Chair...  (Hopefully, people will still remember him a few decades later...)
Reduced zombie encounter's enemy group size
#######DEBUG###########
Fix a bug that the manager of No.181 River Road sometimes does not say anything to you.
简体中文
#######内容更新###########
新区域:疁城人民医院 (至此为止,疁城地图上所有的门都可以进入了!)
加入了木制椅子,作为家具的同时还能作为武器。
加入了钢制椅子,砸起人来比木头的更疼。
加入了轻型钢制椅子,比钢制椅子更轻。
加入了桑德斯的钢制椅子... (希望几十年后还有人会记得他...)
降低了僵尸遭遇时的僵尸数量
#######DEBUG#############
修复了清河路181号的经理有时可能不会和你进行任何对话的BUG

作者: orochi2k    时间: 2021-3-11 01:56

20210311
English
#######CONTENT############
New Area: The Ancient Stone Bridge (Map only. other content is still WIP)
Removed English learning functions.(That's some old SAPC++ legacy)
Added one more male character variation
Here comes something many asked: Scroll of Speed from SAPC++ (But, it is a consumable and has a 5 minutes limit here.)
You can get one free whenever one of the auto-refill boxes in QS pathway recharge.
You can also buy it from Friedrich in the Bazaar.
简体中文
#######内容更新###########
新区域:那座古老的石桥 (只有地图,其它内容等待添加)
去除了英语学习功能。(那只是SAPC++的遗迹)
增加一种新的男性角色造型
现在出现了一个很多人问的功能:来自SAPC++的速度卷轴。(但是,这里是消耗品并有5分钟的有效时间。)
你能从王后镇通路的一个自动填充的补给箱里免费获得一个
也可以在巴扎找弗里德里希购买
作者: orochi2k    时间: 2021-3-13 01:18
20210313
English
#########CONTENT###########
Some procedurally generated business suits that improve speech skills can now be bought in Bazaar.
Made Deputy Judy more polite. (Removed the only line of her cursing in her dialog that previously exists. That's quite a feat under a zombie outbreak.)
##########SYSTEM############
Changed the size of item detail windows so that it's large enough to display all the information for some items.
Changed the attribution display for equipment their basic attribution will not display in the color as their "item name" color.
Basic attributions of equipment are now displayed in white.
Special attributions of equipment are now displayed in yellow.
Improved the way to display life skills in the menu.
#########DEBUG##############
Changed save flow in the pocket dimension to fix a bug that apple trees can be duplicated when save/load
简体中文
##########内容更新###########
现在你可以在巴扎购买一些过程生成的能够强化说服力技能的商务西装。
朱迪副警长变得更加礼貌。(消除了她此前仅有的一句脏话。在这种僵尸危机里能做到这样太厉害了。)
##########系统改进############
改变了物品细节窗口的大小以便使某些物品的详细信息可以被完全描述
改变了装备属性的描述颜色,不再跟随物品名称。
现在普通的属性全部以白色描绘。
现在特殊的属性全部以金色描绘。
优化了在窗口中显示角色生活技能的方式。
#########DEBUG##############
改变了口袋空间的保存流程以修复苹果树可以通过保存/读档方式复制的BUG
作者: orochi2k    时间: 2021-3-14 04:11

20210314
English
##########Content############
Added HTML version of "Credit" so that people who do not have excel can open the file.
Added myself into the "Credit"...(Yes, finally. I was busy giving other people credits. -_- )
Added "Credit" option on the title menu.
Content adjusted to match approximately r14 in the Brazilian rating system. (I already did a few adjustments in previous versions.)
简体中文
##########内容更新###########
加入了HTML版本的“制作名单”
把我自己加入进了“制作名单”...(对,现在终于才加进去。)
在标题菜单加入了“制作名单”选项。
内容调整到大致是巴西评级标准r14的水平。(实际上我已经在之前的版本里进行过了一些修改)
作者: orochi2k    时间: 2021-3-15 02:27
20210315
English
##########Content###########
"A helping hand" will not drop in "No Gore" mode
##########System############
Added the option to change the game's blood/gore level in the title and game options menu.
You can choose from max blood/small blood/replace blood with flowers/replace blood with kittens/just make it invisible.
Changed the way the title menu receives options. It's more flexible now.
##########DEBUG###########
Fixed a harmless bug that a certain help window does not update correctly. (Still fix it before it can cause any potential problem...)
简体中文
##########内容更新###########
"一臂之力" 现在不会再 "无血腥" 模式下掉落
##########系统改进###########
在标题和游戏设置中加入了改变游戏血腥程度的选项。
你可以选择最大化血迹/小型血液贴图/用花替换血迹/用猫猫替换血迹/让血迹消失
改变了标题菜单接收选项的方式。现在更加灵活
##########DEBUG###########
修复了一个基本无害的BUG,该BUG致使某个帮助窗口未被正确属性。(在未来可能出问题前还是先修复吧...)
作者: orochi2k    时间: 2021-3-16 14:28
20210316
English
##########Content###########
Reduced the encounter number of mannequins.
Made the zombies confuse for twice amount of time when you successfully escape from the encounter.
Blurred some details on zombie portrait so that they do not look like gores, they are bruises.
Added some procedurally generated off-hand Grimoires that slightly improve different elemental-based skill effects.
"Gardening" skill will now affect how many items you can harvest. (Each level increases 2% on apple trees.)
As the more you harvest, the more exp you will gain. It leads to the loop of Matthew effect.
简体中文
##########内容更新###########
降低了人体模型遭遇的数量
加倍了逃离僵尸后,僵尸陷入迷惑状态的时长。
对僵尸的肖像进行了一定的模糊化处理,使脸部的一些细节不再看上去是血块,而是淤青。
加入了一些过程生成的副手武器法术书,可以强化一些元素类别的技能效果。
种植技能现在会影响收获到的物品数量。(对苹果树而言每个等级增加2%)
正因你收获越多,也会获得更多经验。这将走向马太效应的正反馈循环。
作者: orochi2k    时间: 2021-3-20 02:06


20210318
English
##########Content###########
Added 2 female character variations.
##########DEBUG###########
Fixed a target center animation problem in mannequins' attack animation
简体中文
##########内容更新##########
加入了两个新的可选女性角色造型
##########DEBUG###########
修复了一个人体模型的进攻动画的目标中心确定问题

20210319
English
##########Content##########
New Area: The basement of 3D printing store.
Each time, you get down there...you may find the area slightly changes...
##########System###########
Added ability to get a more detailed call stack when an error happens when saving files.
##########DEBUG###########
Fixed a bug that causes save file failure/corrupt save file/corrupt map data when using menu to save files in the pocket dimension
Now, it's no longer make a totally new copy of current map every time if there is already an existed copy...
简体中文
##########内容更新###########
新区域:3D打印店的地下室
每次,你进入的时候...可能发现这个地方发生了细微的变化...
##########系统改进###########
增加了在存档报错时更为详细的堆栈信息
##########DEBUG###########
修复了一个因为在口袋维度中使用菜单进行存档而导致的保存错误/存档损坏/地图数据损坏BUG
现在,它将不会在已经有一份副本的情况下每次都去创造一个新的地图副本。

20210320
English
##########Content##########
A new skill for combat robot pets can be learned from a pet skill trainer.
You can now find corrupted combat robots in the basement of the 3D printing store.
They will drop a document telling you what happened to another secret organization's attempt to find out the truth.
But, most of that information you may already know by now.
简体中文
##########内容更新###########
战斗机器人有一项新的技能可以从宠物技能训练者那里学习。
现在3D打印店的地下室里可能找到一些被侵蚀的机器人。
它们会掉落一份文档,其中记载了另外一个秘密组织并不成功的寻找这里的真相的尝试。
不过,很可能在这个时候你已经知道了其中大部分的信息。
作者: orochi2k    时间: 2021-3-21 03:51

English
##########Content##########
Some abnormal aggressive "rats" will appear in the basement of the 3D printing store.
Vengeful Sprite may appear in the basement of the 3D printing store. (Very dangerous to low-level groups. Can move through walls and your furniture roadblocks)
Vengeful Sprite can be bound. (But, very hard)
Added new skill for Vengeful Sprite (They shall gain it automatically when bound. But, they can also learn it from a pet skill trainer.)
Added Ectoplasm which is dropped by Vengeful Sprite and Ghost Cat (the drop rate on Ghost Cat is relatively low...So, it may not be the best idea to farm them...)
##########Debug###########
Fixed a bug that "Electrical Discharge" does not calculate the target's evasion
Fixed a bug that "Ghost Cat" were previously not considered a ghost in some cases
Fixed a bug that the rat's race name was not localized.
简体中文
##########内容更新###########
一些不正常的具有攻击性的“老鼠”会出现在3D打印店的地下室里
复仇怨灵会出现在3D打印店的地下室内。(对低等级角色非常危险。能够穿过墙和你用家具搭出来的路障)
复仇怨灵可以被封印为同伴(但是,很难)
添加了一个复仇怨灵可以获得的技能(一般来说封印后自动会获得。同时它们也能在宠物技能训练师那里获得)
加入了灵质,由复仇怨灵和幽灵猫猫掉落(幽灵猫猫掉灵质的几率较低,所以刷它们可能并非最佳策略)
##########Debug###########
修复了“电能释放”技能不计算目标的回避率的BUG
修复了幽灵猫猫不被系统认为是幽灵的BUG
修复了老鼠的种族名称未被本地化的BUG

作者: orochi2k    时间: 2021-3-22 04:12

20210322
English
##########Content##########
Reduced the number of normal Mannequin in the basement of the 3D printing store
Increased the chance of Mannequin drops plastics
“Realistic Mannequins” will appear in the areas deep down the basement...
“The Previous Store Owner” will appear in the basement of the 3D printing store and he keeps talking when fighting you...
“The Previous Store Owner” will drop "A Plastic Journal" that tells another part of the story of the 3D printing store.
"A Plastic Journal"  can be melt into the plastic
"Romance Novel" can be melt into the paper
Paper's base price reduced to in line with "Romance Novel"
The Bazaar considers "A Plastic Journal" as a "love story"
Made the combat happen in the basement of 3D printing store not change the BGM
##########System###########
Changed the combat dialog system from SAPC++ to display the text much longer.
##########Debug###########
Fixed a bug that items gain from melting do not have their name localized in the popup.
简体中文
##########内容更新###########
降低了3D打印店中普通的人体模型数量
增加了人体模型掉落塑料的几率
“逼真的人体模型”开始出现在地下室的深处...
“此前的店主”会出现在3D打印店的地下室内,他会一遍不断说话一遍和你战斗...
“此前的店主”会掉落“一本塑料日志”讲述另外一段关于3D打印店的故事
“一本塑料日志”可以被熔成塑料
“爱情小说”可以被熔成纸
纸的基本价格下降至和爱情小说一致的水平
巴扎认为“一本塑料日志”属于“爱情故事”
战斗发生在3D打印店的地下室时现在不会改变背景音乐
##########系统改进###########
把来自SAPC++的战斗对话显示时长大幅增加
##########DEBUG############
修复了熔化获得的物品的名称未在弹出的对话框中被本地化的BUG
作者: orochi2k    时间: 2021-3-23 03:55

20210323
English
#########Content##############
The infinite machine (which may be considered as Boss) appears in the basement of the 3D printing store.
Conclude the story of the 3D printing store for now...(Yes, there are some mysteries that remain...)
简体中文
##########内容更新###########
无尽机器(可以被认为是BOSS)出现在3D打印店的地下室。
当前阶段的3D打印店剧情完结...(对,还有一些未解之谜...)
作者: b565185756    时间: 2021-3-23 10:15
发售日是2004年,发售日是2021年底,时隔17年的无尽轮回,那么请问,GTA6的发售日是什么时候?
作者: orochi2k    时间: 2021-3-24 14:05
b565185756 发表于 2021-3-23 10:15
发售日是2004年,发售日是2021年底,时隔17年的无尽轮回,那么请问,GTA6的发售日是什么时候? ...

https://web.archive.org/web/2004 ... opic=114&show=0

对,发布时间是2004年7月4日。
作者: orochi2k    时间: 2021-3-25 02:47

20210325
English
########Content############
A character with a "Business" background can now convince the current owner of the 3D printing store to allow you to use the printer for free.
And...gain some "Speech" exp.
A pot lid can be found in the kitchen of the safehouse. It can be used as a helmet or shield...
Added an animation when blowing up a lock
Something more about the story of the 3D printing store...
########DEBUG############
Fixed a bug that an item that can be equipped in multiple spots may cause certain windows not to refresh correctly.
简体中文
##########内容更新###########
打工人背景的角色现在可以说服现在的3D打印店店主让你免费使用打印机
并且...获得一些的“说服力”经验
安全屋的厨房里现在能找到一个锅盖。可以作为头盔或盾牌...
当用炸弹开锁的时候,现在会有一段动画.
关于3D打印店的又一段故事内容...
########DEBUG############
修复了能够被装备到多个不同部位的装备有时导致装备窗口的刷新错误的BUG
作者: orochi2k    时间: 2021-3-26 02:18
20210326
English
########Content############
Added Katana. It is sold by a weapon vendor in the Bazaar.
New animation for "Study and Analyse" skill
Added "Bleeding" state into the game. Katana may cause bleeding on a suitable target.
#######SYSTEM#############
Increased the max icon size from 60*60 to 80*80 (It's mostly used to make the Katana not lose too many details when resizing into an icon from a 3D model.)
#######Debug##############
Fixed a problem that causes the cursor does not align well with 2nd line of equip window.
Fixed a bug that incorrect cursor displays on the right edge of the window when equipping items.
简体中文
##########内容更新###########
在巴扎的武器商那里增加了武士刀
研究与分析技能现在有了新的动画
加入了“伤口流血”状态。武士刀可能对特定目标造成流血状态
##########系统改进###########
把物品图标最大值从60X60提高到了80X80(目前主要用于防止武士刀从3D模型变成武器图标时损失过多细节)
########DEBUG############
修复了一个导致装备窗口第二行上的光标和装备栏并不太对齐的BUG
修复了在装备物品时在右侧屏幕边缘出现错误的光标的BUG
作者: orochi2k    时间: 2021-3-29 04:19
20210329
English
########Content############
The fishes gain from fishing are now procedurally generated.
The quality of fishes is now based on the fishing skill and the waterbody.
The healing effect from those fishes on cats is doubled. :3
Fishing boots are now sold in the Fishing Club.
Товарищи, the AK-47 and assault rifle ammo box has been added into the game. :)
########System############
A gun's recoil will not throw the mouse out of the window anymore. Happy shooting!
Changed to display gun's firepower instead of "attack" attribution in the detail window.
简体中文
##########内容更新###########
所有从钓鱼获得的鱼现在是动态生成的。
鱼的质量取决于水体和钓鱼技能。
这些鱼的治疗效果对猫猫有双倍效果。:3
钓鱼俱乐部开始贩卖钓鱼靴。
同志们,AK-47和突击步枪子弹盒现在在游戏里了。:)
##########系统改进###########
枪械的后坐力不会再把鼠标甩出窗口了。开心地去射吧!
武器细节窗口中枪械类武器不再显示攻击力,而是显示枪械威力
作者: orochi2k    时间: 2021-3-30 02:08

20210330
English
########Content##############
Reduced magic penalty when equipping an AK-47
#########System##############
Improved mouse control in equip item window(Also made it into a fixed height so that it will not crash if there are a lot of items that can be equipped)
Improved mouse control in the shop's buy window(Also made it into a fixed height so that it will not crash if there are a lot of items in the shop.)
Improved mouse control in shop's sell window
#########Debug##############
Fixed a bug that sometimes hotkey bind menu may pop up right after load a save, which is caused by the "0" key
简体中文
##########内容更新###########
降低了AK-47的魔力减值
##########系统改进###########
优化了鼠标在装备物品界面上的操作手感(同时改变了其渲染方式为固定高度,从而避免了以后可能发生的存在大量可装备物品的情况下潜在崩溃的情况。)
优化了鼠标在商店的购买窗口中的操作手感(同时改变了其渲染方式为固定高度,从而避免了以后可能发生的商店中有大量物品而导致的潜在崩溃情况。)
优化了鼠标在商店的贩卖窗口中的操作手感
##########系统改进###########
修复了有时快捷键菜单会在读取一个存档后跳出来,该BUG由键盘上的0号键引发

作者: orochi2k    时间: 2021-3-31 03:15
20210331
English
###########System############
Removed the stockmarket component so that anti-virus software will not false-positive it.
Some anti-virus software seems to report our "Inputer.exe" as malware. It's FALSE-POSITIVE!
Reduced the compression level of the file so that less anti-virus software will be complaining.
Reduced the compression level of "au.sapc++" to make less anti-virus software make false-positive reports
Shooting emails to everybody to tell them to whitelist the file.
简体中文
##########系统改进###########
移除了股票模块以免杀毒软件误报。
发现了一些杀毒软件对游戏的输入框程序的误报。
降低了该程序的压缩等级以减少杀毒软件的误报情况。
降低了au.sapc++的压缩等级以减少误报。
对于仍然在误报的杀毒软件厂商发送邮件。


顺便DEMO上线了

作者: orochi2k    时间: 2021-4-2 15:06

20210402
English
###########Content############
Added notice board in areas that are working in progress.
Totally didn't add Malta. (That's part of Hearts of Iron 4 April Fool joke. :P)
Added a very very small part of Siberia(This is not part of the April Fool joke. Russia is having the No.1 demo active number right now. Thank you!)
Details: After investigating Queensmouth a bit before return to the safehouse, the safehouse will receive an unknown signal from Russia and the doorway will be unlocked.
Added bears. (Can be turned into pets.)
Free AK-47 for everyone! (Thus, we now have bears, vodka, and AK-47 all acquirable.)
简体中文
##########内容更新###########
在正在施工的区域加入了公告板
根本没有加入马耳他(那是钢铁雄心4的愚人节玩笑:P)
加入了一小片西伯利亚的区域.(这不是个愚人节玩笑。俄罗斯区域的DEMO激活数量目前全球第一。非常感谢!)
细节:在王后镇稍微调查一段时间后返回安全屋,安全屋会收到来自俄罗斯的一段未知信号,门径也会同时解锁。
加入了熊(可以作为宠物)
所有人都可以获得免费的AK-47!(于是,我们现在有了可获得的熊,伏特加,还有AK-47)
作者: orochi2k    时间: 2021-4-3 05:15
20210403
English
##########Content############
Added "cold" environment in Siberia. (It does not have as much impact as it had in SAPC++)
The cold will slow you down a bit. Ice-based skills/states may have their power increased. Fire-based skills/states may have their power decreased
Added "snow" weather effects on skill power calculation.
Some certain pets are immune to cold (Such as bears, ghosts, robots)
Added winter jacket which can protect anyone who wears it from cold negative effects.
##########System#############
Start porting SAPC++'s battlefield environment system into TtE
Wiped a lot of old code that does not fit for localization framework
Adjusted the battle brief window to provide information about environmental conditions and their effect on group members.
简体中文
##########内容更新###########
在西伯利亚加入了“寒冷”的战场环境。(效果没有在SAPC++那么严重)
寒冷的环境将影响角色的速度。基于冰元素的技能效果提升。火元素的技能效果降低。
增加了“下雪”天气对于技能威力的影响。
一些宠物免疫寒冷(比如熊、幽灵、机器人)
加入了冬季滑雪夹克可以保护使用者免受寒冷气候的负面影响。
##########系统改进###########
开始移植SAPC++的战场环境系统进入TtE
去掉了大量的无法适应本地化框架的代码
调整了战斗简报的行间距以充分描述战场环境和对队伍的影响。
作者: orochi2k    时间: 2021-4-4 04:23

20210404
English
#####Content###########
Added "urban","indoors","outdoors" environment tags.
Added environment tags to all the maps (QS have current and past versions)
Added 1 more male character variation. (I'm trying to make a Mexican character. But, not sure if my terrible art skill failed or not.)
#####System############
Put localization text files into the script project file for better management.
#####DEBUG############
Fixed an issue that I used too many unnecessary ellipses in English localization text. It's likely caused by a language difference in using ellipses. (Thanks "TheGentlemanLoser" for pointing that out.)
There are about three hundred lines of changes in text files, including book files.
简体中文
#####内容更新###########
加入了 "城市","室内","室外" 的战场环境标记
对现有的所有地图加入环境标记。(王后镇包括现在和过去两个版本。)
增加了1个新的男性角色造型。(我在试着制造一个墨西哥角色。但是,我糟糕的美术水平可能又悲剧了。)
#####系统改进###########
将本地化文本加入到了脚本工程文件以便更好地管理。
#####DEBUG############
修复了一个我在英语文本中使用了太多不必要的省略号的问题。貌似是由于语言之间的标点符号使用习惯不同造成。(感谢"TheGentlemanLoser" 指出)
包括了三百行的文本改动,包括了在书本文件中。
作者: orochi2k    时间: 2021-4-5 02:10
20210405
English
#####Content###########
You can now go fishing in your own pocket dimension after placing some water there. (You still need to equip a fishing rod.)
#####Debug############
Fixed a bug that you can buy furniture beyond your current money limitation.
###Something Else########
Published a video about gardening and some other things.
简体中文
#####内容更新###########
你现在可以在自己的口袋空间钓鱼了,如果你在那里画了水的话。(你仍然需要先装备一根钓鱼竿。)
#####Debug############
修复了可以超过金钱数量买入家具的BUG
###其它的事情#########
发布了一个关于种植还有其它乱七八糟的事情的视频。

[bilibili=https://www.bilibili.com/video/BV1nU4y1Y7s2,1280]720[/bilibili]
作者: orochi2k    时间: 2021-4-6 01:47

20210406
English
#####System#############
Rewrote most parts of the keyboard script. (More accurate, less bug. However, it will update every frame now.)
#####Debug#############
Fixed a bug that a key pressed in another scene will affect the current scene.
Fixed a bug that causes hotkey misfire
Fixed a bug that "skip tutorial" may causes some hotkeys are not functional.
简体中文
#####系统改进###########
重写了大部分的键盘脚本。(更精确,更少的BUG。但是,它现在每帧刷新)
#####Debug#############
修复了在另外的场景中的按键会影响另外一个场景的BUG
修复了一个导致快捷键错误触发的BUG
修复了跳过序章和教程开始游戏时,快捷键无法使用的BUG
作者: #42a5f5    时间: 2021-4-6 17:47
开锁环节太怪了
作者: orochi2k    时间: 2021-4-7 01:43
#42a5f5 发表于 2021-4-6 17:47
开锁环节太怪了

嗯,那个基本是抄辐射的。 教程结束后的锁一般可以让队友来开或者炸掉。
作者: orochi2k    时间: 2021-4-7 02:01

20210407
English
######System############
Added backtrace debug information when the "file missing" error happens.
Localized "file missing" error message.
The game will no longer clean the audio cache that often to avoid a crash issue.
Esc/cancel/right-mouse-button can now be used to fast confirm attribution points allocation and exit the UI.
######Debug############
FIXED A CRITICAL CRASH in Audio that may happen to some players while I'm not able to reproduce. (All thanks to FFBD192E's bug report and helping for testing.)
简体中文
#####系统改进###########
加入了“文件缺失”报错的堆栈信息显示。
本地化了“文件缺失”报错信息的文字内容
游戏不再频繁清理声音缓存以避免一处崩溃。
ESC/取消键/鼠标右键现在可以在加点界面上快速确认加点并退出。
######DEBUG###########
修复了一个严重的声音问题导致的崩溃,该问题影响部分玩家而在我这里没能重现.(一切归功于FFBD192E的BUG报告和提供的调试帮助。)
作者: orochi2k    时间: 2021-4-8 16:18
20210408
English
#########Content###########
Removed some equipment limitations on rats. (They can now carry guns. )
Increased the cat's base and potential hp and speed growth per level.
Added skill "Barking"
Added some dogs in the "Unfinished Building". (Can turn into pets.)
Made Alicia approaching you a bit faster when she wants to join you as you leave safehouse.
#########System############
Developed a way to skip movie cutscene. (However, it's not used in a current cutscene as it contains interactive.)
Changed "change hotkey binding" key from "Alt+number" to "Ctrl+number" to solve input problems to some players.
#########Debug############
Fixed a bug that when use items from hotkeys, the effect may not be updated to the target selection window.
Fixed a bug that sometimes hotkey cannot be changed by using "Alt+number".(It's "Ctrl+number" now)
简体中文
#########内容更新###########
取消了一些对老鼠的装备限制。(它们现在可以带枪了。)
增加了猫猫的每级生命值和速度的基本和潜在的成长
增加了技能“汪汪汪”
在"未完成的建筑"内加入了一些汪星人。(可以变成宠物。)
增加了艾丽西亚在你正要离开安全屋时要求加入队伍的移动速度。
#########系统改进###########
研制了一种跳过电影过场的方式。(但是,未被用于当前的某个过长动画中,毕竟那段动画有交互的部分。)
改变了“变更快捷键”的组合键。现在是Ctrl+数字(此前是Alt+数字),此前的组合键在部分玩家的电脑上疑似无效。
##########Debug############
修复了使用快捷键运用物品时,效果未被及时更新到目标选择窗口的BUG
修复了部分玩家无法通过Alt+数字改变快捷键的问题。(现在该组快捷键改为“Ctrl+数字”)
作者: orochi2k    时间: 2021-4-9 03:03
20210409
English
#########Content###########
Further increased cat's mp and magic attribution base and potential growth.
You can now adopt cats and dogs from Afaf in Bazaar. (There are a karma requirement and a cooldown.)
#########System############
Start to track the times you have pet cats and dogs.
When entering the detailed pet service, the game scene will no longer switch. Thus, it makes the flow more consistent and smooth.
##########Debug############
Fixed a bug that when leaving pet service without choosing any service, it may sometimes unable to trigger any NPC.
Fixed a bug that some blood textures were not correctly replaced by kittens or flowers when they are set to do so.
Fixed a grammar error in the English localization, at the end of the "Zombies in Queensmouth" quest.
简体中文
#########内容更新###########
进一步上调了猫的气力和法力属性的基础和潜在成长。
你现在可以从位于巴扎的阿法夫那里领养猫和狗了。(有道德值要求和冷却时间)
#########系统改进###########
开始记录你和喵星人、汪星人玩耍的次数。
现在进入详细的宠物服务菜单时,游戏不会改变场景。从而使功能更具有连续性,流程更顺畅。
##########Debug############
修复了一个在离开宠物服务后可能导致无法触发NPC的BUG
修复了一个在和谐模式下部分血迹未被替换成猫猫和花的BUG
修正了一处英语无法错误,位于“王后镇的僵尸”任务末尾。
作者: orochi2k    时间: 2021-4-10 03:13

20210410
English
#########Content###########
After let Shaun make zombie disguise clothes, you will now also receive the blueprint of the clothes.
Thus, you will be able to 3D-printing such clothes on any 3D printing device.
Added some dialogs to the doctor of the People's Hospital, you can complain about the nurses there and listen to what he has to say.
#########System############
Added "Archive" in-game menu which can be used to review previously discovered documents and completed missions.
#########Debug############
Fixed a display issue in English localization when gain EXP from trading.
简体中文
#########内容更新###########
在让肖恩制作僵尸伪装衣以后,你现在将额外获得这种衣服的3D打印图纸。
从而,你将可以在任何一台3D打印设备上制造这种衣服。
在疁城的人民医院的医生那里加入了一段对白,你可以对他抱怨护士,然后听听他怎么说。
#########系统改进###########
在游戏菜单中加入了“档案”选项,可以用于查看此前发现的文档和已经完成的任务。
#########Debug############
修正了英语文本中从交易获得经验的一处显示错误。
作者: orochi2k    时间: 2021-4-11 03:59
20210411
English
#########Content###########
New background music for the "Cram School"
Added more story content in the "Cram School"
Covered up a big secret room in the "Cram School"
Renamed the "Cram School" to "Problematic Kids Treatment Center"
#########System###########
Optimized map name display, making the text-align to the right side.
简体中文
#########内容更新###########
给补习班加入了新的背景音乐
给补习班增加了一些新的故事内容
把补习班里的一个大型的隐藏房间藏了起来。
将补习班改名为“问题儿童治疗中心”
#########系统改进###########
优化了地图名称显示,将文字靠右对齐
作者: orochi2k    时间: 2021-4-12 03:12

20210412
English
#########Content###########
Changed the tips at the end of the tutorial from "prologue finished" to "tutorial finished"
Added more supply boxes in the basement of the 3D printing store.
Removed "Scrap" from the drop list of those supply boxes in the basement of the 3D printing store.
Added mana potions into the drop list of those supply boxes in the basement of the 3D printing store.
Changed Alicia to call a certain member of the foundation "egghead" instead of "douchebag"
Alicia will tell you the exact city where the Illuminati HQ is located instead of just telling you it's in the USA.
A certain Illuminati guy will not claim the entire USA belongs to Illuminati anymore. (There are other factions.)
Instead, he will inform you Queensmouth is Illuminati territory. He is still not happy with your transpassing.
#########System###########
Added new window size 800x600
Selection window will now update after input
During lock picking, if the bobby pin is stuck and starts to break, a sound is now played. (Thanks to Krz's suggestion)
#########Debug###########
Fixed a crash when system time is on a certain day.
Fixed a bug that sometimes mouse can trigger confirmation on some selection window even the mouse is far away from that window. (Thanks to Krz's bug report)
简体中文
#########内容更新###########
在教程结束的提示信息中将“序章结束”改为了“教程结束”
在3D打印店地下室内加入了更多补给箱。
3D打印店地下室的补给箱现在不会再出现废料
3D打印店地下室的补给箱现在会出现补充法力值的药水
艾丽西亚现在会称呼某个基金会成员为“书呆子”而非“人渣”
艾丽西亚现在会告诉你光照会的总部所在的城市,而非只是告诉你,他们在美国。
某个光照会的成员不会再说美利坚属于光照会。(因为还有别的组织)
他现在会转而告诉你王后镇是光照会的地盘,他对你闯进来还是很不高兴。
#########系统改进###########
加入了新的窗口大小 800x600
选项窗口现在会在输入之后更新
在开锁的过程中,如果发夹卡住并开始断裂,现在会播放一个声音。(感谢Krz的建议)
#########Debug############
修复了系统时间如果在某个特别的日子的话可能崩溃的BUG
修复了有时鼠标会在窗口外触发某些选择窗口的确定键的BUG(感谢Krz的bug报告)
作者: orochi2k    时间: 2021-4-13 00:58
20210413
English
#########Content###########
Added 2 new playable male character variations. (One in East Asia traditional clothes. Another is a monk.)
简体中文
#########内容更新###########
增加了2个新的男性角色外形。(一个穿着东亚的传统服装。另外一个是个和尚。)
作者: orochi2k    时间: 2021-4-14 00:19

20210414
English
########Content###########
Added procedurally generated quest in the Bazaar, some people are looking for research materials.
Added a ladder in the Bazaar so that you can walk onto the hill that surrounding the Bazaar.
#########System###########
Made the character's hurt animation play the same length as the attacker's attack animation in battle.
Made the character not visible in their previous location when they are performing an attack animation on target.
Modified the procedurally generated item delivery mission template to support items with large quantities.
#########Debug###########
Fixed an issue that characters may appear in both their attack animation and state animation at the same time. (Previously it happens in a situation when a character attacks when they are burning.)
Fixed typo of steel in the English localization.
Fixed some small tile issues in the Bazaar map
简体中文
#########内容更新###########
在巴扎加入了过程生成的悬赏任务,有人在寻找各种实验原料。
在巴扎加入了一个可以走上包围这这个区域的山丘的阶梯。
#########系统改进###########
战斗中角色的受伤动画将会播放至和进攻方的攻击动画一致的长度
战斗中角色进行攻击动画时,原来位置上不再可见。
修改了过程生成的物品递送任务模板来支持大批量的物品的递送任务生成。
#########Debug############
修复了角色可以同时出现在其攻击动画和状态动画中的BUG.(此前此类情况发生于类似角色正在燃烧的时候进行攻击的情况下。)
修复了英语文本中钢铁的通假字问题
修复了一些在巴扎地图上的图块问题
作者: orochi2k    时间: 2021-4-15 01:22

20210415
English
########Content###########
Added new skill "Endure Pain"
Added some monks in Liu, including the ancient stone bridge area. (They will appear after the tutorial)
You may attack or dāna(Make a donation) to those monks.
The monk's combat AI is very peaceful, they will usually only passively heal, endure pain, guard themselves.  
Dāna may slightly increase your karma if you donate a large amount of money.
########System###########
Modified enemy's no MP usage tag to an English string to avoid potential problems in some systems. (Previously, it's a string that contains Chinese characters.)
简体中文
#########内容更新###########
加入技能“承受痛苦”
在疁城和那座远古的石桥区域加入了一些和尚。(他们在教程之后出现)
你可以对他们进行攻击或布施的行动。
和尚们的AI被设定为极其爱好和平的状态,他们一般只会被动防御,忍受痛苦,防御。
对和尚进行布施可能会略微提高你的道德值。(如果数量大的话)
#########系统改进###########
将敌人不消耗MP的标记改为了英语字符串以防部分系统上出现问题。(此前是一个带有中文的字符串。)
作者: orochi2k    时间: 2021-4-16 00:44
20210416
########Content###########
Added skill "Ice Seal" (Can't learn from any trainers yet.)
Changed state name "confusion" to "confused" in the English localization.
Added new state animation for "confused"
Added skill "Wololo" that causes "confused" (Can't learn from any trainers yet. Effect is not permanent.)
Monks may now "Wololo" you instead of passively defending themselves. (They are still peaceful while you may hit yourself.)
########DEBUG############
Fixed an animation glitch that when "confused" characters attack themselves, a wrong animation will be played.
简体中文
#########内容更新###########
加入技能“冰封术”(目前无法学习)
在英语文本中将状态名称从"confusion"改为"confused"
“混乱”状态现在有了新的状态动画
加入新技能“呜噜噜”能够造成目标“混乱”(目前无法学习。效果是暂时的)
和尚们现在可能对你使用“呜噜噜”而非纯粹防御。(他们仍然爱好和平而你可能会在攻击自己。)
########DEBUG############
修复一个动画错误,当“混乱”状态的角色攻击自己时,一个错误的动画会被播放
作者: orochi2k    时间: 2021-4-18 02:57
20210418
########Content###########
Removed fake collision box events near the police car near QS police station.
Changed the sidewalk tiles used on QS town center
########System############
Applied SAPC++'s event collision system on all cars in the game.
Added a parameter to decide whether a character shall try to automatically avoid obstacles or just wait when they are moving.
########DEBUG############
Fixed a bug that characters may collide with themselves.
简体中文
#########内容更新###########
删除了王后镇警局附近的警车的碰撞事件。
改变了王后镇中心区域的人行道图块
#########系统改进###########
所有车辆角色全部使用了SAPC++的事件碰撞系统。
加入了一个参数决定角色在遇到障碍时进行回避还是等待。
########DEBUG############
修复了角色可能会和自身发生碰撞的BUG
作者: orochi2k    时间: 2021-4-19 00:53

20210419
English
########Content###########
Added new material: Ceramic
Adjusted the fountain's collsion box
Added new furniture: Fountain (Can change color)
Increased the max police officer number in the Town of Liu.
Added some cars in Town of Liu. (I tried to add some damage when you are hit by them. But, that does not feel really fun. Thus, I removed that.)
Added some cars in the Ancient Stone Bridge.
Max citizen number in Liu reduced from 200 to 170 to reduce FPS drops when there is a traffic jam. (Likely can only be caused by the player.)
########System############
Taught the artificial idiots how to safely drive a car and avoid crash into each other.
The Player's character will now always prevail against an NPC character when comparing the z value when they are having the same y value. (Change done in "screen_z" function)
Made extra wide character's z value smaller than normal character's z value if they are having the same y value.
Added collision system's function to allow big objects to trigger when the player touches them or when they touch the player
########Debug############
Fixed a bug that item filters of "food" and "food ingredients" were not working correctly.
Fixed a bug that newly dropped items may incorrectly cover up the player character.
Fixed a bug that newly dropped items may incorrectly cover up the existed NPCs.
Fixed a bug that when entering the ancient stone bridge, the citizen and police officer counts are not reset to zero.
简体中文
#########内容更新###########
加入了新的材料:陶瓷
调整了喷泉的碰撞盒
加入了新的家具:喷泉(可以改变颜色)
增加了疁城刷出的警察数量。
在疁城加入了川流不息的车辆。(我试着给它们加入主角被撞到时受伤的效果,但是发现不有趣。所以后来删掉了。)
在那座远古的石桥附近加入了车辆。
疁城最大刷新居民数量从200降低到170以降低交通堵塞时的帧率影响。(交通堵塞貌似只能由玩家故意造成)
#########系统改进###########
教会了人工呆萌如何安全驾驶小汽车,避免撞到路人和其它车辆。
玩家的角色在和NPC拥有相同Y值时,其Z值永远超过NPC的Z值。(主要修改了screen_z)
在Y值相同时,超宽的角色的z值现在总是小于一般角色的z值
追加了碰撞系统的功能使事件可以在被玩家碰撞时触发或在事件碰撞玩家时触发
########Debug#############
修复了食品、食品素材两个物品过滤选项未能正确发挥作用的BUG。
修复了新丢出的物品有时可能会盖住主角角色的BUG
修复了新丢出的物品有时可能会盖住已有的NPC的BUG
修复了进入远古石桥时区域中的市民和警察数量未被重置的BUG
作者: orochi2k    时间: 2021-4-19 02:10
本帖最后由 orochi2k 于 2021-4-19 03:19 编辑


顺便丢个人工呆萌交通模拟(大雾)
[bilibili=BV16V411J7iT,800]600[/bilibili]
作者: orochi2k    时间: 2021-4-20 14:37
20210420
English
########Content###########
Alicia will now stop you from attacking the monks. (Just as she stops you from attacking random citizens.)
Precedurally generated female citizens will now use more graphic variations.
########System############
Extended the popup time of "untainted save"
########Debug############
Fixed a bug that the "untainted save" popup is not localized when using the quicksave hotkey.
Fixed a bug that when equipment change happens, a character may have hp, mp more than their new maxhp, maxmp.
Fixed a typo in the monk's English dialogue.
简体中文
#########内容更新###########
艾丽西亚现在会阻止你攻击和尚(就和她阻止你攻击普通的随机市民一样。)
随机生成的女性市民现在会有更多种类的图像变化。
#########系统改进###########
延长了公正存档提示的显示时长。
########Debug############
修复了公正存档提示窗口在使用快速存档快捷键时未本地化的bug
修复了装备变更完毕后角色可能出现生命值、气力值超过上限的bug
修复了英文文本中一处和尚的台词拼写错误。

作者: orochi2k    时间: 2021-4-21 00:46
20210421
English
########Content###########
When attacking random citizens, they are no longer killed right after you defeat them in the battle.
Instead, they will beg for mercy and you can decide to kill or spare them.
Although spare them still counts as a crime because you have assaulted them, as it's a crime of assault/robbery instead of a crime of murder, the bounty will be much lower than the one of that if you kill them.
Monks will have a similar scenario. (But, they will not beg for their own lives.)
Changed the succubus character graphics to be more in-line with the rest of the characters.
Monks will have random dialogues when they are killed.
As the elevator door of your pocket dimension can be moved around, the entrance point shall follow instead of being static.
Added cars in the rest of the roads in Liu
########Debug############
Fixed a bug that attacking monks previously does not affect karma
Fixed a bug that when entering the pocket dimension, the elevator door may sometimes not close correctly.
Fixed an English grammatical error in a dialogue in "This is a bar".
简体中文
#########内容更新###########
当攻击随机的市民时,他们不再在你击败他们后立刻被杀。
现在,他们将会求饶,而你可以选择杀还是放。
尽管放走他们仍然因为此前的攻击行为被视为犯罪行为,但是由于罪名从故意杀人变成了故意伤害和抢劫竞合因此悬赏金会显著少于杀人行为。
和尚会有类似的情节。(但是,他们不是让你饶命。)
使用了和其它角色风格更加一致的魅魔角色图
和尚在被杀时现在会有随机台词。
因为口袋空间的电梯门可以移动的缘故,现在的入口点将会跟随门的变动而变动,而非固定在原本的地方。
在疁城的剩余车道上加入了车辆
########Debug############
修复了攻击和尚不会降低善恶值的bug.
修复了进入口袋空间时,有时电梯门不会正常关闭的BUG
修复了这是间酒吧中的一处对话的英文语法错误
作者: orochi2k    时间: 2021-4-22 02:44

20210422
English
########Content###########
Added a new male character variation. (Arabic Male. The portrait's style is a bit off. But, unfortunately, that's all I can find right now. >.<)
Added "News and Updates" option in the title menu. (It's mostly because Steam lacks the functionality to provide news to demo. Thus, I shall provide a direct link to the main game's news hub so that people can easily find out what's going on in each update)
Added new area: "Unfinished Building 3F" (Accessible after the tutorial, it's empty right now)
You can now ask the dogs and cats in the Unfinished Building to go away in case they block your path.
简体中文
#########内容更新###########
加入了一个新的可用男性角色造型。(阿拉伯男子。头像的风格悲剧了,但是这是目前我唯一能找到的 >.<)
在标题菜单中加入了“最新讯息”选项。(主要是因为STEAM无法提供DEMO的更新信息。因此,我在这里加入了指向主游戏的新闻中心的链接。从而让大家能够较为容易地找到每次更新的内容。)
新区域:未完之建筑 3F (在教程过后可以进入,目前没有内容)
你现在可以让未完之建筑内的猫和狗走开,从而解决它们堵住路的问题。

因为我们的恶名已经传播到了中东,所以这次加入了阿拉伯角色。



作者: orochi2k    时间: 2021-4-23 01:27
20210423
English
########Debug############
Fixed a few frame offset problem in Arab male character's attack animation
简体中文
########Debug############
修复了阿拉伯男性角色的攻击动画中有几帧存在位置偏差的BUG
作者: orochi2k    时间: 2021-4-24 02:24

20210424
https://store.steampowered.com/n ... 3064113027581753870
作者: orochi2k    时间: 2021-4-25 01:02

20210425
English
########Content##########
Added machine translation of German and Russian UI localization texts. (Sorry, I do not know those languages. >.<)
They can be easily modified under their localization folders. The priority is based on the wishlist number.
########System###########
Added Xbox controller support. (Known bug, when using the right thumb to control mouse, it sometimes inverses if the thumb angle is too big. It's somewhere in the core of the engine that I'm afraid I can't go down there to totally fix.)
However, by the nature of this overflow, its behavior is inhuman. Thus, I have added code, trying to detect it and eliminate it from my side. Thus, I think I have made it much smoother.
As I only have an XBOX controller, I'm not sure if other controllers work.
Added functionality support to allow a language having a different display name than its file name.
Added functionality to allow different languages to use different default fonts.
The default font of English has been changed to Verdana. (Previously, it was a Chinese font shared with the Chinese language)
The default font before any language has been selected has also been changed to Verdana.
The goal is to make sure the text does not look too terrible in some systems. (However, my user data is very limited. It's depending on user feedback only.)
Added more default font types so that game will not crash in some systems without a certain font. (Although I still have not received any crash reports on this yet.)
简体中文
########内容更新###########
加入了机翻的德语和俄语的用户界面本地化文本。(很遗憾,我实际上并不懂这些语言 >.<)
它们可以在对应的文件夹下被非常容易地修改。优先级基于愿望单数量。
########系统改进###########
加入了 Xbox手柄的支持(已知BUG,右摇杆控制鼠标时幅度太大有时可能导致反转。该BUG位于RGD引擎内部,目前无法进行完全修复。)
然而基于这个BUG不同于人类操作的数据溢出特征。我已加入了侦测代码,在探测到时自动进行修正,从而确保一个相对顺畅的体验。
因为我手头只有一个XBOX的手柄,没法确认其它手柄是否能正常工作。
加入了将语言的显示名称独立于文件名的功能。
加入了支持不同语言使用不同的默认字体的功能。
默认的英语字体现在被改为了Verdana. (此前和中文字体共享一个中文字体)
在任何语言被选择前的默认字体同样被改为了Verdana.
目标是为了让字体在部分系统上不那么难看。(但是,我手头的用户数据极为有限。完全基于用户反馈。)
加入了更多的默认系统字体的选项,确保游戏不会因为缺乏字体而崩溃。(虽然目前我还没有收到关于这种问题引发的崩溃的报告)
作者: orochi2k    时间: 2021-4-26 01:17

20210426
English
########Content##########
Added supply boxes to the 3rd floor of the "Unfinished Building"
Made the 3rd floor of the "Unfinished Building"'s corridor area much wider so that it does not feel like need to fight those construction workers. (It's now much easier to avoid them.)
When you escape from police officers, they no longer disappear. Instead, they will be confused and stop chasing you for a few seconds. They will still be on the map, continue their duties when they recover.
When defeated by police officers and get a "game over", the tip about considering to reduce combat difficulty will display like other combat defeat scenarios.
Added new cheat code "Gain Level" to increase everyone's level by a certain amount. ( 隐世的疯子's suggestion)
A certain Illuminati senator will no longer call out Donald Trump directly anymore. Instead, he will call him by a nickname.
########Debug##########
Fixed an issue that police officers in combat does not have their name localized. (Thanks to 隐世的疯子's video)
Fixed an issue that the entire scenario of police forces are forced to retreat was not localized.  (Thanks to 隐世的疯子's video)
简体中文
########内容更新##########
未完之建筑3楼加入了补给箱
加宽了未完之建筑3楼的走廊区域,让它看上去不再有必须去和那些建筑工人交战的感觉。 (现在可以更容易地回避那些工人了。)
现在当你逃离警察追捕时,他们不会再直接消失。而是在原地陷入迷惑状态,停止追捕几秒钟。当他们恢复后他们将继续追捕犯罪分子。
当被警察击败并进入游戏结束界面时,一个关于降低战斗难度的提示现在会出现。(和其它战斗失败进入游戏结束画面的情况一致。)
新的作弊码 "Gain Level" 增加所有人的等级,可以自选增加的数量。(隐世的疯子的建议)
光照会的某个参议员不会直接吼川普的名字,而是用一个昵称。
########Debug############
修复了警察在战斗中名字未本地化的BUG。(感谢隐世的疯子的视频)
修复了警察被迫撤退的情节未被本地化的BUG。(感谢隐世的疯子的视频)

作者: orochi2k    时间: 2021-4-27 03:46

20210427
English
########Content##########
Divided the English into English(US) and English(UK). The English(US) is currently set to the default English. This is based on the wishlist number. (Sorry, but, I have to be honest and transparent.)
After you escape from an enemy, they shall confuse a bit longer now (at least 50% longer than before, depending on their types)  
Added a vengeful sprite on the 2nd floor of the Unfinished Building. (It only appears after the tutorial. It's intended. Think about it, it actually means something really terrible.)
Added the dead body of the person who turned into that vengeful sprite. (You can burn the body to make the vengeful sprite no longer appear there.)
Added a document to this dead body. (As a part of the story of the unfinished building.)
The door on the 3rd floor of the Unfinished Building can now be picked. And the hidden room can be entered.
Added new BGM for the Unfinished Building. (Only play after tutorial when you revisit this place. After all, It's a sad and dark place with all the abandoned cats, dogs, and crazed workers.)
When encounter the cats and dogs in the Unfinished Building, the popup shall now remind you they are abandoned cats and dogs in case you missed the story in the tutorial.
Made the 3rd floor of the Unfinished Building much darker than before. (When enter, it's dark. And then, your eyes will start to adapt. Thus, it feels slightly brighter after a bit.)
Thus, you may get ambushed by crased wokers -_-
########Debug###########
Fixed a bug that vengeful sprites may instantly attack you again right after you escape from them. (Added code in setup_starting_event function)
Fixed a bug that partially localized languages may sometimes not roll back to find the correct English localization text when that text is not localized in that language.
简体中文
########内容更新##########
将英语分为了美式英语和英式英语。基于愿望单人数,目前美式英语被作为默认的英语。(很遗憾, 但是我必须保持诚实和透明的状态。)
所有敌人角色在你逃离他们后陷入迷惑的时长增加(至少增加了50%,实际情况基于其种类)
在未完之建筑2楼加入了一个复仇怨灵。(只会在教程结束后再出现。这是故意这么设定的。这是件细思恐极的事情……)
加入了那个变成了复仇怨灵的人的尸体。(可以通过火化尸体的手段彻底消除这只复仇怨灵。)
在这具尸体上加入了一份文档。(和这栋未完之建筑有关的故事。)
未完之建筑3楼的门锁现在可以通过开锁手段打开。隐藏的房间也因此可以进入。
在未完之建筑种加入了新的背景音乐。(只在教程结束后再次进入这里时播放。毕竟这是个哀伤且黑暗的地方,到处都是被遗弃的猫狗,以及那些发疯的工人。)
在未完之建筑中遇到猫和狗时,提示窗口现在会提醒你这些是被遗弃的猫和狗,如果你错过了在教程中的剧情的话。
未完之建筑的三楼画面变得更加阴暗。(刚进入时一片漆黑,你的眼睛将会慢慢适应,从而感到略微明亮。)
因此,注意可能被发疯的工人进门闷棍带入战斗 -_-
########Debug############
修复了复仇怨灵在你逃离他们后立刻会再度发起攻击的BUG。(在setup_starting_event中加入了额外的代码。)
修复了部分本地化的语言中,有时未被本地化的内容未能正确地从英语文本中获取回退的文本的情况。

作者: orochi2k    时间: 2021-4-28 05:30
20210428
English
########Content##########
Made the combat in the Unfinished Building after the tutorial no longer switches bgm. The map's music will continue to play.
########System###########
Added a map option switch to allow maps to set up whether a combat happens on that map shall switch to battle bgm.
简体中文
########内容更新##########
教程后的未完之建筑中发生的战斗现在不会切换背景音乐。
########系统改进###########
加入了地图开关选项来控制是否切换战斗BGM

作者: orochi2k    时间: 2021-4-30 03:20

20210429
English
########Content##########
Added 1 new female character variation.(A girl with a hat.)
########System###########
Added audio when scrolling up and down of documents.
Added mouse clickable up and down button in document scene. Now the scene can allow the mouse alone to achieve all the functionalities.
Added "mouse_inrect" function to windows_base
Removed the auto mouse scrolling in the save/load screen.
Added mouse clickable up and down button in save/load screen to provide better control over it.
简体中文
########内容更新##########
加入了1个新的女性角色造型。(一个戴帽子的小姐姐。)
########系统改进#########
加入了上下滚动文档时的音效
文档阅读界面加入了鼠标可以操作的上下按钮,从而这个见面可以完全使用鼠标操作了。
在 windows_base 加入了“mouse_inrect”函数
去掉了存档和读档界面中的鼠标自动上下滚动功能
在存档和读档界面中加入了可以鼠标点击的上下按钮。从而提供更好的控制体验。

20210430
English
########Content##########
Added a computer in the office area of the 3rd floor of the "Unfinished Building".
You can find 3 emails on that computer.
You can also play minesweeper on that computer.
简体中文
########内容更新##########
在未完之建筑3楼的办公室区域内加入了一台电脑。
你能在里面找到3封邮件。
你也能用那台电脑玩扫雷。
作者: orochi2k    时间: 2021-5-1 01:49
20210501
English
########Content##########
Added "Kaiserreich Pickelhaube", which is sold by the German vendor in the Bazaar. (German wishlist number just surpassed Russian for the first time, taking the 3rd place right now, only behind China and USA.)
Added worker dormitory area on the 3rd floor of the "Unfinished Building"
Added some loots in this area.
########DEBUG###########
Fixed the "Unfinished Building 3F" map name was not localized.
简体中文
########内容更新##########
加入了“德意志帝国钉盔”,在巴扎的一位德国商人那里贩卖。(来自德国的愿望单数量首次超过俄罗斯, 目前处于第三位, 仅处于中国和美国之后。)
在未完之建筑3楼加入了工人宿舍区域。
在这个区域加入了一些可以获取的物品。
########DEBUG###########
修复了未完之建筑3F的地图名称未本地化BUG
作者: orochi2k    时间: 2021-5-2 02:57

20210502
English
########Content##########
"Kaiserreich Pickelhaube" can now be correctly melt into steels.
A new tileset "China Interior" has been added to the game. (Can be used in the pocket dimension to make a themed map.)
########System###########
Added a windows command bat to allow running the game with developer debug console.
An auto-mapping system that mimics the autotile system has been complete to solve the problem that our ancient RMXP lacks the number of autotiles that can be used on the same tileset.
简体中文
########内容更新##########
“德意志帝国钉盔”现在可以被正确地熔为钢铁。
一个新图块组“中国室内”已被加入游戏内。(可以在口袋空间中使用建造这种风格的家居环境。)
########系统改进#########
加入了一个windows系统上的批处理文件可以用于使游戏在开发者除错控制台下运行。
一个用于模仿自动图块功能的自动元件适应功能完成,用于解决我们的始前RMXP缺乏自动原件数量的问题。
作者: orochi2k    时间: 2021-5-3 03:27
20210503
English
########Content##########
Added "Football" (It's a ranged weapon. Can be melt into "Rubber")
Added the attack animation of the football weapon.
New Area "Dragon's Treasure" located in "The Ancient Stone Bridge". (It's basically a store.)
Added a vendor selling “normal” goods in this store. (Also, in memory of one of the best Hong Kong supporting actors who died on Feb.27. I got a 2-month delay to get this done because of the lack of art assets.)
The shop inventory may or may not have any references to the movie that he involved in.
Added a pet caretaker on the 2nd floor of this store.
Added a cat with guns on the 2nd floor of this store.
########DEBUG###########
Fixed a few small issues in "Old China Town" and "China Interior" tilesets.
简体中文
########Content##########
加入了“足球”(远程武器。可以熔化为“橡胶”)
加入了足球武器的攻击动画。
新区域“龍之宝库”位于那座远古的石桥。(基本上这是间商店。)
在这个商店里加入了一个贩卖“正常”商品的NPC。(同时,纪念一位曾经的香港最佳男配角,死于2月27日。由于美术资源的问题,这部分开发晚了两个月。)
商店中贩卖的物品清单可能有,也可能没有与他参演的电影有联系。
在该区域的2楼加入了宠物服务人员。
在该区域的2楼加入了有枪的猫猫。
########DEBUG###########
修复了一些“中国古镇”和“中国室内”图块上的问题
作者: orochi2k    时间: 2021-5-4 01:46

20210504
English
####The Admin Privilege Problem############
The game will try to restart itself and request admin privileges if the system somehow stops the game from writing data. (It happens if the game is installed into a system folder such as "C:\Program Files (x86)\Steam\steamapps\common")
All the details will still appear in the error message. (I want you to know all the details about why the game requests admin privileges. You may also decide to not grant such privileges if you don't trust me. >.<)
The game will not automatically request admin privileges by default. As I consider that's just a terrible practice done by many others. So, everything is still up to you.
It may not be the best solution as people who are affected by this problem will still see 3 error messages pop up every time the game starts. But, it is a solution. Meanwhile, I do not want to do anything like any shady software(*cough* Tencent *cough*) to sneak in to "help you" to set up the admin privileges. That's just wrong.
I'd still recommend installing the game somewhere that is not in the system folders. (But, unfortunately, that's the default folder of steam to many people.)
########Content#######################
Added some big wood boxes on the 3rd floor of the "Unfinished Building" (Just there for collision testing.)
########System########################
Changed in-game generic popup window to be customizable in size
Modified in-game generic popup window so that it can be run even before the game is fully initialized.
Changed admin privileges error popup to use the in-game popup window instead of system popup so that the flow does not get interrupted for players who are using gamepads.
Set up some generic collison box templates.
简体中文
#######系统权限问题#########
游戏现在会在发现系统阻止其写入数据时自动尝试重启并要求管理员权限运行。(一般这种情况发生在游戏被安装到一个系统文件夹时,比如 "C:\Program Files (x86)\Steam\steamapps\common")
所有关于这个问题的报错信息仍然会被显示。(我希望你能够直到为什么游戏在要求管理员权限,最后由你决定是否给它这个权限,并且你也可以完全不给权限,如果你不相信我的话。 >.<)
游戏不会自动在一开始就获取管理员权限。因为,我觉得这种事情只有腾讯或者360才干得出来。所以,你的系统上的所有东西仍然由你自己做主。
这可能不是最好的方案,受影响的人民群众仍然会每次遇到3个报错窗口。 但是这依然是一个解决方案。 同时,我并不打算像某些软件那样偷偷摸摸地跑去“帮助”你把程序强行设置到管理员权限上。那完全是不讲武德的做法。
我仍然会推荐不要把游戏安装到系统目录中。(但是,貌似这是Steam 安装游戏的默认路径。)
########内容更新##########
在未完之建筑3楼加入了一些大木箱(只是用来做碰撞测试的。)
########系统改进#########
使游戏内的普通系统弹窗的大小可以被自定义
使游戏内的普通系统弹窗可以在系统被完全初始化前显示
在发生系统权限报错时,使用游戏内的普通系统弹窗而非使用来自操作系统的报错弹窗来显示错误,从而使使用手柄的同学们不用放下手柄来用鼠标键盘去按掉那个报错信息。
设置了一些常用的碰撞盒模板。
作者: orochi2k    时间: 2021-5-5 02:11
20210505
English
########Content#######################
Added new furniture "Stack of Wooden Boxes" (Just for decoration.)
Added a color variation of "Stack of Wooden Boxes".
简体中文
########内容更新##########
加入新家具一堆大木箱(只是装饰品)
加入了上面这种家具的一种换色版本。
作者: orochi2k    时间: 2021-5-6 05:08
20210506
English
########Content#######################
Added new area "Unfinished Building 4F" (only a small part of it is currently accessible.)
Added story to currently accessible parts of "Unfinished Building 4F". (The antagonist is here, and he starts to tell you something.)
Added new "China Interior"'s default combat background.
The reward of "Mark of Dragon" for finish each run of the 3D printing store basement is now 3 (increased from 1)
简体中文
########内容更新##########
新区域“未完之建筑4F”(只有一小部分区域可以进入。)
加入了当前开放部分的“未完之建筑4F”的故事剧情。(主要的对立角色出场,他会告诉你一些事情。)
加入了新的中国室内默认战斗背景图
每次完成3D打印店地下室后的“龍之印章”奖励上调为3(此前是1)
作者: orochi2k    时间: 2021-5-7 04:24
20210507
English
#######Content#######################
More story and more rooms accessible on the 4th floor of the "Unfinished Building".
That includes a mini-game to simulate the experience of Chinese mortgage slaves.
You can give up during this mini-game.
Here also comes the answer of why the building is not finished.
You can now sell "Mark of Dragon" to the gambler in "This is a Bar" for $10000 each.
########Debug#######################
Fixed a typo in the Chinese localization of crazed worker's line.
简体中文
########内容更新######################
“未完之建筑4F”加入了更多的故事内容,更多的区域可以进入。
包括了一个模拟中国房奴的小游戏。
你可以在这个小游戏中随时放弃。
同时也会公布这栋建筑未完成的原因。
你现在可以把“龍之印章”卖给“这是间酒吧”的赌徒了。(每个$10000)
########Debug#######################
修正了中文文本中发狂的工人对白中的一处通假字。
作者: orochi2k    时间: 2021-5-8 02:33
20210508
English
########Content######################
The secret society's logistic department appeared! The safe house now receives supplies every day. (After tutorial.)
You can find the supply box near Captain Nameless.
########System#######################
Added mouse/controller clickable buttons on character creation screen for changing appearance.
########Debug#######################
Fixed a crash in Judy's daily mission "Keep the Light On". (All variables are now forced to_i before comparison)
Fixed selection rectangle display issues in left-right and up-down windows.
简体中文
########Content######################
这个秘密组织的后勤部门上线了! 安全屋现在每天都会收到补给。(在教程之后。)
你能在无名队长附近找到补给箱。
########内容更新##########
在角色创建界面上加入了鼠标和手柄可以点击的左右键,用于更换角色造型。
########Debug#######################
修正了朱迪的每日任务“确保供电”中一处崩溃。(所有变量现在会在比较大小前转化为整数类型。)
修复了左右、上下选择窗口的光标显示错误。
作者: orochi2k    时间: 2021-5-9 03:58
20210509
English
##########Content######################
Added unlimited free water all over the world.
##########System#######################
Made the choice selection window of  "STORY_M4_E1_C2" wider to nicely contain the long choice.
Changed all the arrow characters in all windows into standard English characters or sprites.
########Debug#######################
Fixed an issue that arrow characters in windows do not display correctly in some systems. They are eliminated.
Fixed a few English localization issues in main storyline.
简体中文
########内容更新##########
在世界上的很多地方加入了无限的免费的水资源。
########系统改进##########
使包含选项列表"STORY_M4_E1_C2"的选项窗口变宽以更好支持其中一个长选项。
将所有的箭头字符变为了标准英语字符或图片
########Debug#######################
修复了箭头字符串在部分系统上不能正常显示的问题。现在它们都被干掉了。
修复了一些主线剧情中的英语本地化问题。
作者: orochi2k    时间: 2021-5-10 02:11
20210510
Special thanks to Hawkzombie's video for letting me find many problems of the game.
English
##########Content######################
Moved the toilet in the medic room of the safehouse into a secret room with a DOOR to solve "an open toilet in a sanitary place" problem. (Yes, I care about your health. :P)
Turned the background during the conversation of the airport officer a bit darker while a small detail in the background can still be visible.
Changed a few words in the English localization of the tutorial part of the game to make Zhang Yin less aggressive in one scene.
Changed the Sidewalk tiles in Liu from chessboard to stones.
Added some decoration near Liu's hospital.
Added a defibrillator in a previously "you found nothing useful" location in the safehouse.
##########System######################
Drop money from the menu can now only happen if the mouse or gamepad clicks on the money window. Any confirmation keys from the keyboard will no longer trigger it anymore.
Disabled the mechanism of "untainted save" for now to avoid causing confusion. (It is also bugged in the current version.)
##########Debug#######################
Fixed the non-English characters display issue in the lockpicking screen when the game is running on an English system.
Fixed the bug that cats and dogs adopted in the Bazaar do not have their default skills.
Fixed a crash when dropping money from the menu's money window. The bug is likely caused by a previous fix in the "input.update" to solve another issue.
Fixed non-English ":" character display issues in many windows. Those non-English ":" are now turned into the English version of ":"
Fixed more typo and grammar problems found in the English localization.
简体中文
########内容更新########################
把安全屋医疗室的马桶丢到了一个有门的秘密房间里,解决了“一个打开的马桶处于需要卫生的环境中”的问题。(对,我很关注你们的健康。:P)
开场和机场安检员对话时背景调暗了,但是一处细节依然可见。
改变了一些英文本地化中的用于,在某个场景中让张银听上不是那么有侵略性。
疁城的人行道的图块变为石块纹理(此前是棋盘格。)
疁城医院附近加入了一些装饰品。
安全屋某个此前“你没有找到有用的东西”的地方加入了一个急救电击器
########系统改进########################
从菜单中丢钱现在只有鼠标或手柄点击金钱窗口时触发。键盘上的确定键不会在鼠标位于该窗口内时触发。
暂时禁用了“公正存档”的机制以免引发人民群众的迷惑。(并且这东西目前貌似BUG了)
##########Debug#######################
修复了开锁界面上的非英语字符在英语系统上的显示问题
修复了从巴扎获得的猫和狗没有它们的默认技能的BUG
修复了从菜单中丢钱会崩溃的BUG。这个BUG貌似是由于之前修复另外一个问题时调整input.update所造成的
修复了非英语版本的":"字符在英语系统中的多个窗口上的显示问题。这些非英语的":"字符现在已被替换为英语":"
修复了更多的英语本地化中的语法和单词错误。
作者: orochi2k    时间: 2021-5-11 03:15
20210511
English
##########Content######################
Added description on the weapon "a helping hand" about this item only drops when the blood/gore setting is on. (It does not show up in the game if blood is turned into flowers, kittens, or invisible)
Added more details in the mission description about reach a church in the year 1978.
Added a new kind of cat in the after-tutorial version of the "Unfinished Building". (Just appearance variation.)
Made it more clear that the "Dean" in the tutorial is an imposter.
##########System######################
Added a small description window to give a bit of detail of each attribution when allocating attribution points.
Set the default font before language selection to be "Microsoft YaHei" which may solve the white block problems in the English system.
简体中文
########内容更新########################
在“一臂之力”的武器描述中加入了关于这件物品只在血腥程度较高的设定下才会掉落的描述。(这件物品不会在血迹被变成花、猫、隐藏时出现)
在任务的描述文字中加入了更多到达1978年的教堂的细节。
在教程结束后的未完之建筑内加入了一种新品种的猫猫。(只是外观不同。)
更清楚地表明教程中的"迪恩"是个模仿者。
########系统改进########################
在加点界面加入了描述各个属性的一些细节的简要介绍窗口。
将未选择语言前的默认字体改为了“微软雅黑”可能可以解决英文系统上该界面上出现白色方块的问题。

作者: orochi2k    时间: 2021-5-12 02:07
20210512
English
##########System######################
The pocket dimension can now import RMXP maps. (Put any RMXP with default tileset into "sp/house/01" shall work. But, it must be 60*60 for now.)
Added 1 new map with RMXP format that can be imported into the pocket dimension.
The pocket dimension can now export the map in RMXP format.
Changed the default mouse icon to a pen
Added new game option to change mouse icon
Currently, there are 7 options on the menu. However, technically, you can use any icons in the game by changing the config file, including those added by mods.
简体中文
########系统改进########################
口袋维度现在可以直接导入RMXP地图了。(将任何RMXP默认图块的地图放入"sp/house/01",但是目前只接收60*60大小的地图。)
加入了一张新的可以被导入口袋维度的RMXP格式的地图。
口袋维度现在可以直接输出RMXP格式的地图了。
将默认的鼠标图标改为了一支笔
加入了新的游戏选项来改鼠标图标
目前有7个选项。但是,从技术上讲你可以通过修改config文件来设置使用任何的游戏中的图标,包括那些mod添加进去的。
作者: orochi2k    时间: 2021-5-14 01:12
20210514
English
##########Content####################
Reduced the number of hostile crazed workers on the 4th floor of the "Unfinished Building."
The room on the right side of the 4th floor of the "Unfinished Building." is now accessible with another mini-game mechanism to process forward.
##########Debug#####################
Fixed an English localization error in the storyline of the "Unfinished Building"
简体中文
########内容更新########################
降低了未完之建筑4楼的发狂的工人的数量
未完之建筑4楼右侧的房间可以进入,包含一个推动剧情的小游戏。
##########Debug#######################
修复了一处位于“未完之建筑”故事线中的英文错误。
作者: orochi2k    时间: 2021-5-15 01:16
20210515
开发日志#16
一种非主流的艺术
https://store.steampowered.com/n ... 5588382623659927830
作者: orochi2k    时间: 2021-5-16 01:29
20210516
English
##########Content####################
Added new quest "An Ominous Message" (Mostly used to guide the player to revisit Liu after the tutorial.)
##########DEBUG#####################
Fixed a tile bug in the Ancient Stone Bridge
简体中文
########内容更新########################
加入了新任务《不祥的消息》(主要用于引导玩家重返教程后的疁城)
##########DEBUG#####################
修复了那座远古的石桥的一个图块错误
作者: orochi2k    时间: 2021-5-17 01:43
20210517
English
##########Content####################
A certain demon shall mock a certain captain for his plastic "Latin" during the tutorial. (Just in case people do not realize that's not real Latin.)
Added another solution to the 2nd mini-game on the 4th floor of the "Unfinished Building". (It's easier. But, someone will want to talk to you about Camus.)
Cars will use their horns if you stop them on the road and try to interact with them.
The 3rd room on the 4th floor of the "Unfinished Building" is now accessible. (This floor is likely done. The 5th floor will come soon.)
##########DEBUG#####################
Fixed a bug that a secret room on the 4th floor of the "Unfinished Building" was not correctly hidden.
简体中文
########内容更新########################
教程中某个恶魔现在会嘲讽某个队长的塑料拉丁文。(主要是解决有人没发现这个拉丁文是山寨的。)
加入了未完之建筑4楼第二个小游戏的另外一种解决方案。(相对更为简单,但是有人会找你谈谈关于加缪和哲学。)
车辆现在会在你堵住他们并与之交互的时候对你鸣笛
未完之建筑4楼的第三个房间现在可以进入。(该层剧情基本完结。不过5楼即将出现。)
##########DEBUG#####################
修复了未完之建筑4楼的一个隐藏房间未被正确隐藏的BUG
作者: orochi2k    时间: 2021-5-19 01:07
20210519
English
##########Content######################
Reduced the price of the antidote
Added new item "Essential Balm" in the hospital of Liu and Dragon's Treasure.
##########System######################
Added "Remove From Group" function in the character select menu. (Only works after the tutorial. It affects Alicia, the other currently available teammate, and pets)
It's a life of quality change as many people complained about Alicia keeps stopping them from committing crimes. >_<
Added a confirmation window before removing a teammate from the group just in case of misclicking.
Doubled the default time for generic pop-up windows appearing.
简体中文
########内容更新########################
降低了解黑暗料理的价格
在龍之宝库和疁城医院中加入了新物品“风油精”。
########系统改进########################
在角色选择菜单加入了“移出队伍”的功能。(教程之后可用。可以对艾丽西亚,另外一个现在版本可以获得的队友,以及宠物使用。)
这主要是一个改善生活质量的变动。因为很多人抱怨了艾丽西亚整天在队伍里阻止大家犯罪。>_<
在正式移除队友前加入一个确认窗口以免误操作。
一般的提示弹窗的显示时长翻倍
作者: orochi2k    时间: 2021-5-22 03:35

https://store.steampowered.com/n ... 3046101166117745996
作者: orochi2k    时间: 2021-5-24 04:29
20210524
English
##########Content######################
New Area: The Old Man's House. (It's in the Bazzar. You can pick the lock to enter.)
New pet: Naja Desertus. (It's a kind of giant snake found in the old man's house. Thus, it can be quite dangerous there.)
Snakes are quite good at detecting and tracking potential prey.
简体中文
########内容更新########################
开放新区域:老爷爷的家(位于巴扎。可以撬锁进去。)
新宠物:纳加·迪瑟图斯。(一种很大的蛇,能在老爷爷的家里找到。所以,这地方很危险。)
蛇类生物很擅长于感知和追踪周围的潜在猎物。
作者: orochi2k    时间: 2021-5-25 04:36
20210525
English
##########Content######################
Added 1 new playable male character variation.
Added item: Tea (It's sold in the Dragon's Treasure)
Added someone who appears every 3pm in Liu, he will ask you to drink tea. (It's just another anti-996 content in this game. Can appear during tutorial. Only appear once everyday.)
Random citizens in Liu may now tell you the rumors about the Unfinished Building and the man who drinks tea.
##########System######################
Improved character animation development pipeline.
#########Debug#######################
Fixed a transition bug that happens in the secret rooms of No.181 River Road
简体中文
########内容更新########################
加入了一个新的男性角色造型。
加入了物品:茶
疁城每天下午3点会有个人出现叫你喝茶。(这只是游戏中又一个反对996的内容。可能在教程中出现。每天只出现一次)
疁城的随机市民的传闻中加入了关于未完之建筑和下午3点饮茶大叔的内容。
########系统改进#######################
改善了角色动画开发流水线。
#########Debug#######################
修复了清河路181号秘密房间中一个可以导致移动问题的BUG




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