源码:
Game_Action.prototype.makeDamageValue = function(target, critical) {
var item = this.item();
var baseValue = this.evalDamageFormula(target);
var value = baseValue * this.calcElementRate(target);
if (this.isPhysical()) {
value *= target.pdr;
}
if (this.isMagical()) {
value *= target.mdr;
}
if (baseValue < 0) {
value *= target.rec;
}
if (critical) {
value = this.applyCritical(value);
}
value = this.applyVariance(value, item.damage.variance);
value = this.applyGuard(value, target);
value = Math.round(value);
return value;
};作者: 石林尘影 时间: 2021-4-4 22:32 本帖最后由 石林尘影 于 2021-4-11 17:55 编辑