Scene_Map.prototype.isFastForward = function() { return false return ($gameMap.isEventRunning() && !SceneManager.isSceneChanging() && (Input.isLongPressed('ok') || TouchInput.isLongPressed())); };
soulsaga 发表于 2021-5-15 19:23
Scene_Map.prototype.isFastForward = function() {
return false
return ($gameMap.isEventRunnin ...
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