<target action>
if user.attackMotion() !== 'missile'
motion evade: user
jump user: 100, 40
move user: target, front, 40
wait for movement
motion attack: user
wait for motion
else
wait for movement
jump user: 50, 20
move user: forward, 250, 20
wait for movement
motion attack: user
wait for motion
end
animation 150: targets
motion attack: user
wait for animation
motion idle: user
action effect
face user: forward
jump user: 100, 40
move user: return, 40
motion escape: user
wait for movement
</target action>