Game_Actor.prototype.performCollapse = function() { Game_Battler.prototype.performCollapse.call(this); if ($gameParty.inBattle()) { SoundManager.playActorCollapse(); } };
MH-Pride 发表于 2021-8-7 09:28
Game_Actor.prototype.performCollapse = function() {
Game_Battler.prototype.performCollapse.call( ...
MH-Pride 发表于 2021-8-7 00:24
这个就是增加状态的function stateId=数据库里面状态的id
为什么需要 switch case?
Game_Battler.prototy ...
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