var c = $gameParty._targetActorId
var b = $gameActors.actor(c)
var d = Math.round(-0.4 * b.mhp)
var KO = true
Game_Interpreter.prototype.changeHp.call(this, b, d, KO);
var a = $gameActors.actor(c).mhp
$gameParty.members().forEach(function(m){
m.gainHp(Math.round((a * 0.2)));
});
var c = $gameParty._targetActorId
var b = $gameActors.actor(c)
var d = Math.round(-0.4 * b.mhp)
var KO = true
Game_Interpreter.prototype.changeHp.call(this, b, d, KO);
var a = $gameActors.actor(c).mhp
$gameParty.members().forEach(function(m){
m.gainHp(Math.round((a * 0.2)));
});