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标题: 关于FFP捕捉插件的设置问题 [打印本页]

作者: 伽罗的太华山    时间: 2021-11-12 18:53
标题: 关于FFP捕捉插件的设置问题
按照默认的设置方法,捕捉是必定成功的。我个人想做成类似口袋妖怪那种,不同球有不同的成功率那样,但是没看懂里面说的浮点数是啥意思。有没有大佬指点一下的,感激不尽。
插件地址:https://flipelyflipplugins.wordp ... s/ffp_catchenemies/

Skills & Items:
<masterball>
defines an item or skill as masterball and makes it so that it’s always a successes.

<catch modifier: x.f>
x.f = the modifier rate. It is a float number.

<catch modifier eval>
code
</catch modifier eval>
with these 2 notetags you can set the catch modifier to be everything you want as long as it’s any JavaScript statement.The result will be added to the other notetag if used.

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