Skills & Items:
<masterball>
defines an item or skill as masterball and makes it so that it’s always a successes.
<catch modifier: x.f>
x.f = the modifier rate. It is a float number.
<catch modifier eval>
code
</catch modifier eval>
with these 2 notetags you can set the catch modifier to be everything you want as long as it’s any JavaScript statement.The result will be added to the other notetag if used.