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标题: 怎样使受伤转变为回血? [打印本页]

作者: h473980716    时间: 2022-3-10 13:10
标题: 怎样使受伤转变为回血?
有谁知道怎么使人物在受到某些类型攻击时,不受伤害并转为回复生命?
作者: dabaxhei    时间: 2022-3-10 21:27
http://www.yanfly.moe/wiki/Eleme ... _Core_VisuStella_MZ
<Element Absorb: x>
<Element Absorb: x,x,x>

<Element Absorb: name>
<Element Absorb: name, name, name>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Gives the unit the ability to absorb damage from element.
- Replace 'x' with the ID of the element from Database > Types.
- For 'name' notetag variant, replace 'name' with the element's name.
  Remove any \I[x] in the 'name' replacement.
- Insert multiples of this notetag to allow unit to absorb more elements.
- Absorption is calculated after all other element rates have been made.

也有其它类似插件 可以自己去热帖里搜下
作者: wabcmcc    时间: 2022-3-10 21:29
把傷害數值改為負數,轉為回復生命.
作者: tseyik    时间: 2022-3-10 22:27
本帖最后由 tseyik 于 2022-3-10 22:41 编辑

簡單的就在傷害公式中作
ダメージ計算式の小ネタ
https://tm.lucky-duet.com/viewtopic.php?f=56&t=647




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