(function () {
var _Scene_Skill_create = Scene_Skill.prototype.create;
Scene_Skill.prototype.create = function() {
_Scene_Skill_create.call(this);
this._skillTypeWindow.deactivate();
this._statusWindow.width += this._skillTypeWindow.width;
this._statusWindow.x -= this._skillTypeWindow.width;
this._itemWindow.setHandler('pagedown', this.nextActor.bind(this));
this._itemWindow.setHandler('pageup', this.previousActor.bind(this));
this._itemWindow.activate();
this._itemWindow.select(0);
};
var _Scene_Skill_onItemCancel = Scene_Skill.prototype.onItemCancel;
Scene_Skill.prototype.onItemCancel = function() {
_Scene_Skill_onItemCancel.call(this);
this.popScene();
};
var _Scene_Skill_onActorChange = Scene_Skill.prototype.onActorChange;
Scene_Skill.prototype.onActorChange = function() {
_Scene_Skill_onActorChange.call(this);
this._skillTypeWindow.deactivate();
this._itemWindow.activate();
};
})()