- (function () { 
-   
-     var _Scene_Skill_create = Scene_Skill.prototype.create; 
-     Scene_Skill.prototype.create = function() { 
-         _Scene_Skill_create.call(this); 
-         this._skillTypeWindow.deactivate(); 
-         this._statusWindow.width += this._skillTypeWindow.width; 
-         this._statusWindow.x -= this._skillTypeWindow.width; 
-         this._itemWindow.setHandler('pagedown', this.nextActor.bind(this)); 
-         this._itemWindow.setHandler('pageup',   this.previousActor.bind(this)); 
-         this._itemWindow.activate(); 
-         this._itemWindow.select(0); 
-     }; 
-   
-     var _Scene_Skill_onItemCancel = Scene_Skill.prototype.onItemCancel; 
-     Scene_Skill.prototype.onItemCancel = function() { 
-         _Scene_Skill_onItemCancel.call(this); 
-         this.popScene(); 
-     }; 
-   
-     var _Scene_Skill_onActorChange = Scene_Skill.prototype.onActorChange; 
-     Scene_Skill.prototype.onActorChange = function() { 
-         _Scene_Skill_onActorChange.call(this); 
-         this._skillTypeWindow.deactivate(); 
-         this._itemWindow.activate(); 
-     }; 
-   
- })()