function Window_StatusBase() {
this.initialize(...arguments);
}
Window_StatusBase.prototype = Object.create(Window_Selectable.prototype);
Window_StatusBase.prototype.constructor = Window_StatusBase;
Window_StatusBase.prototype.initialize = function(rect) {
Window_Selectable.prototype.initialize.call(this, rect);
this._additionalSprites = {};
this.loadFaceImages();
};
Window_StatusBase.prototype.loadFaceImages = function() {
for (const actor of $gameParty.members()) {
ImageManager.loadFace(actor.faceName());
}
};
function Window_StatusBase() {
this.initialize(...arguments);
}
Window_StatusBase.prototype = Object.create(Window_Selectable.prototype);
Window_StatusBase.prototype.constructor = Window_StatusBase;
Window_StatusBase.prototype.initialize = function(rect) {
Window_Selectable.prototype.initialize.call(this, rect);
this._additionalSprites = {};
this.loadFaceImages();
};
Window_StatusBase.prototype.loadFaceImages = function() {
for (const actor of $gameParty.members()) {
ImageManager.loadFace(actor.faceName());
}
};