//============================================================
// 23.修复长时间窗口失焦后的冻结问题
//============================================================
(function() {
var SkipCountFix_Graphics_render = Graphics.render;
Graphics.render = function(stage)
{
if (this._skipCount <= 0)
{
this._skipCount = 0;
}
SkipCountFix_Graphics_render.call(this, stage);
};
})();
//============================================================
// 23.修复长时间窗口失焦后的冻结问题
//============================================================
(function() {
var SkipCountFix_Graphics_render = Graphics.render;
Graphics.render = function(stage)
{
if (this._skipCount <= 0)
{
this._skipCount = 0;
}
SkipCountFix_Graphics_render.call(this, stage);
};
})();