BattleResult.prototype.createVict = function() {
this._vict = new Sprite(this._vict_img);
this._vict.opacity = 0;
this._vict.scale.x = 3.0;
this._vict.scale.y = 3.0;
this._vict.anchor.x = 0.5;
this._vict.anchor.y = 0.5;
this._vict.x = Graphics.boxWidth / 2;
this._vict.y = Graphics.boxHeight / 2;
this.addChild(this._vict);
};
BattleResult.prototype.createVict = function() {
this._vict = new Sprite(this._vict_img);
this._vict.opacity = 0;
this._vict.scale.x = 3.0;
this._vict.scale.y = 3.0;
this._vict.anchor.x = 0.5;
this._vict.anchor.y = 0.5;
this._vict.x = Graphics.boxWidth / 2;
this._vict.y = Graphics.boxHeight / 2;
this.addChild(this._vict);
};