// Play BGM
Game_Interpreter.prototype.command241 = function() {
AudioManager.playBgm(this._params[0]);
return true;
};
// Fadeout BGM
Game_Interpreter.prototype.command242 = function() {
AudioManager.fadeOutBgm(this._params[0]);
return true;
};
// Save BGM
Game_Interpreter.prototype.command243 = function() {
$gameSystem.saveBgm();
return true;
};
// Resume BGM
Game_Interpreter.prototype.command244 = function() {
$gameSystem.replayBgm();
return true;
};
// Play BGS
Game_Interpreter.prototype.command245 = function() {
AudioManager.playBgs(this._params[0]);
return true;
};
// Fadeout BGS
Game_Interpreter.prototype.command246 = function() {
AudioManager.fadeOutBgs(this._params[0]);
return true;
};
// Play ME
Game_Interpreter.prototype.command249 = function() {
AudioManager.playMe(this._params[0]);
return true;
};
// Play SE
Game_Interpreter.prototype.command250 = function() {
AudioManager.playSe(this._params[0]);
return true;
};
// Stop SE
Game_Interpreter.prototype.command251 = function() {
AudioManager.stopSe();
return true;
};