if @active_battler.state?(17)#处于17号状态则将“攻击”字样置为灰色 @actor_command_window.disable_item(0) else @actor_command_window.draw_item(0, Color.new(255, 255, 255, 255)) end # 设置索引为 0 @actor_command_window.index = 0 end
when 0 # 攻击 #若角色处于17号状态 if @active_battler.state?(17) $game_system.se_play($data_system.buzzer_se) else # 演奏确定 SE $game_system.se_play($data_system.decision_se) # 设置行动 @active_battler.current_action.kind = 0 @active_battler.current_action.basic = 0 # 开始选择敌人 start_enemy_select end
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